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# Contributing to Unity Downloader | ||
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Thank you for your interest in contributing to Unity Downloader! We welcome contributions from the community to help make this project better. Please take a moment to review this guide to make the contribution process easy and effective for everyone involved. | ||
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## How Can I Contribute? | ||
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### Reporting Bugs | ||
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If you encounter a bug or an issue with Unity Downloader, please report it by opening an issue on GitHub. When reporting a bug, please include: | ||
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- A clear and descriptive title. | ||
- A detailed description of the problem. | ||
- Steps to reproduce the issue. | ||
- Any relevant screenshots or logs. | ||
- Information about your environment (e.g., OS version, Unity version). | ||
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### Suggesting Enhancements | ||
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We welcome suggestions for new features or improvements. To suggest an enhancement, please open an issue on GitHub and include: | ||
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- A clear and descriptive title. | ||
- A detailed description of the enhancement. | ||
- Rationale for why the enhancement would be useful. | ||
- Any relevant examples or mockups. | ||
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### Submitting Pull Requests | ||
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If you want to contribute code, follow these steps: | ||
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1. **Fork the repository:** | ||
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Click the "Fork" button at the top right corner of the GitHub repository page. | ||
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2. **Clone your fork:** | ||
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```bash | ||
git clone https://github.com/amir1387aht/Unity-Downloader.git | ||
cd Unity-Downloader | ||
``` | ||
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3. **Create a new branch:** | ||
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```bash | ||
git checkout -b feature/your-feature-name | ||
``` | ||
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4. **Make your changes:** | ||
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Make the necessary changes in your local repository. | ||
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5. **Commit your changes:** | ||
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```bash | ||
git add . | ||
git commit -m "Description of your changes" | ||
``` | ||
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6. **Push your changes to your fork:** | ||
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```bash | ||
git push origin feature/your-feature-name | ||
``` | ||
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7. **Open a Pull Request:** | ||
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Go to the original repository and click on the "New Pull Request" button. Make sure to provide a clear and descriptive title and description for your pull request. | ||
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### Code Style | ||
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Please follow these guidelines to maintain consistency in the codebase: | ||
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- Use meaningful variable and function names. | ||
- Write comments to explain complex code and logic. | ||
- Format your code properly and consistently. | ||
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### Testing | ||
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If applicable, please write tests for your changes. Ensure that all tests pass before submitting your pull request. | ||
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## License | ||
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By contributing to Unity Downloader, you agree that your contributions will be licensed under the [MIT License](LICENSE). | ||
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--- | ||
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Thank you for contributing to Unity Downloader! Your support and involvement are greatly appreciated. |
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# Unity Downloader | ||
the best tool to download unity modules without worring about internet connection and download stop | ||
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](LICENSE) | ||
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Unity Downloader is a C# Windows Forms application designed to simplify and enhance the Unity editor experience. This application automatically identifies the installed version of the Unity editor and provides options for downloading compatible tools and assets. Unlike Unity Hub, Unity Downloader supports chunk-based, parallel downloads, allowing for pause and resume functionality, ensuring that your downloads can continue from where they left off if your internet connection is interrupted. | ||
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## Features | ||
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- **Automatic Detection:** Identifies installed Unity editor versions. | ||
- **Download Management:** Displays available tools and assets for the detected Unity version. | ||
- **Chunk-Based Downloads:** Utilizes the [Downloader package by Bezzad](https://github.com/bezzad/Downloader) for efficient, reliable downloads. | ||
- **Pause and Resume:** Supports resuming downloads after an interruption, preventing the need to restart from the beginning. | ||
- **Automatic Installation:** Automatically installs downloaded tools and assets, simplifying the setup process. | ||
- **Proxy and DNS Support:** Allows configuring proxy settings and custom DNS for enhanced download flexibility and speed. | ||
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## Screenshots | ||
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![Main Screen](screenshots/main_screen.png) | ||
Main Screen | ||
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![Download Screen](screenshots/download_screen.png) | ||
Download Screen | ||
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## Installation | ||
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1. **Clone the repository:** | ||
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```bash | ||
git clone https://github.com/amir1387aht/Unity-Downloader.git | ||
``` | ||
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2. **Open the project:** | ||
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Open the project in Visual Studio. | ||
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3. **Build the project:** | ||
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Build the solution to compile the application. | ||
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4. **Run the application:** | ||
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Run the application from Visual Studio or the executable file in the `bin` directory. | ||
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## Usage | ||
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1. **Launch Unity Downloader:** | ||
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Open the application. It will automatically detect installed Unity editor versions. | ||
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3. **Configure Proxy/DNS (Optional):** | ||
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If needed, configure your proxy settings or custom DNS for optimized downloads. | ||
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2. **Select Tools/Assets:** | ||
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Browse through the available tools and assets compatible with your Unity version. | ||
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3. **Download:** | ||
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Select the items you want to download. The app will use chunk-based, parallel downloading to ensure efficient and reliable downloads. | ||
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4. **Install:** | ||
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After downloading, Unity Downloader will automatically install the tools and assets, making them ready for use in your projects. | ||
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## Dependencies | ||
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- [Downloader package by Bezzad](https://github.com/bezzad/Downloader) | ||
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## Contributing | ||
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We welcome contributions! Please read our [contributing guidelines](CONTRIBUTING.md) for more details. | ||
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## License | ||
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This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details. | ||
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## Disclaimer | ||
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Unity Downloader is an independent project and is not affiliated with or endorsed by Unity Technologies. Use this application at your own risk. While we strive to provide a reliable tool, we are not responsible for any issues that may arise from using this application, including but not limited to data loss or corruption, download failures, or compatibility problems. | ||
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## Contact | ||
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For any questions or issues, please open an issue on GitHub or contact the maintainer at [[email protected]] or on telegram at [@Do3p3iri]. |
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