Updates to Teleport/TeleportFull and isStanding() #1241
Merged
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The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calling the Teleport action would cause the isStanding value to default in a weird way, causing the main camera of the arm-typed agent to be changed unexpectedly back to a default position that only has context for the high-level-agent. This update also catches a case where, when using the high-level agent and calling
UpdateMainCamera
, the `isStanding() return became ambiguous.adding an override to the Teleport/TeleportFull actions in the
ArmAgentController
class and its derived classes so that an error can be thrown if passing in thestanding
bool since arm agents don't have a concept of a standing vs crouching camera positionupdating the isStanding() helper function to return
null
in cases where the High Level Agent's main camera is not in either the hard-coded standing or crouching local position.