Add Deflate algorithm to Sprite Compression using ZLIB-NG #2116
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Alternative to #2114, without sources in the repository (fewer line changes) and using zlib-ng instead.
I prefer sources in the repository for small things, zlib-ng is quite huge though, so that's why it's not added - miniz though is small enough it makes more sense to add it.
It's expected that zlib-ng is slightly faster than miniz but the tradeoff is a bigger footprint. I haven't validated this affirmation!!!