Engine: add support for hardware cursors #2064
Draft
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fix #1686
decided to leave it open here just so it's easier to find. There are design issues to solve and this will also probably actually be in ags4 branch - but for testing ideas, I find it easier to work in master, so while it's draft may be better to work in this way. (I will probably finish the iOS PR that is open for too long before working more on this though)
currently for whatever reason this doesn't work in real fullscreen (at least on Windows), this worked in the past so it may just be something dumb in the way the code is done.