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Updated build version (4.00.00.12)
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ivan-mogilko committed Dec 18, 2024
1 parent 3780ed1 commit 75f52ea
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Showing 6 changed files with 16 additions and 7 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 4.00.00.11
VERSION 4.00.00.12
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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9 changes: 9 additions & 0 deletions Changes.txt
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Expand Up @@ -32,6 +32,8 @@ Editor:
- Added Custom Properties for: Audio Clips, Dialogs, GUI, GUI Controls, Regions, Walkable Areas.
- Added Enabled and Visible properties to Characters, Enabled property to Room Objects.
- Added BlendMode property to Characters, GUI and Room Objects.
- Added Flip property to View Frame, replacing a boolean Flipped property. The new property
supports all 3 flip variants: horizontal, vertical and both at once.
- Added FaceDirectionRatio property to General Settings, Room and Walkable Areas.
- Added readonly Length property to AudioClips, for the reference.
- Added "Source FontFile" property to Fonts, this property lets assign a Font File to the Font.
Expand All @@ -53,6 +55,8 @@ Editor:
- When importing room backgrounds of a different size Editor will now let user decide whether
to reset, keep or rescale room masks.
- Fixed faulty double-click on project items in case user dragged the cursor away.
- Fixed certain errors like "not terminated string" in Dialog Scripts did not report correct
Dialog and line, making it difficult to find the cause of mistake.

Compiler:
- The new extended script compiler is available. Almost all of the new Scripting features are
Expand Down Expand Up @@ -83,6 +87,8 @@ Scripting:
the closing bracket and closing semi-colon.
- Functions now may call any other function from within same script, regardless of their
order of declaration.
- When calling a function you may specify parameter names like "name1: value, name2: value",
and when doing so - pass arguments in any order.
- Compiler can now evaluate integer or float expressions at compile time whenever result
is actually constant and can be calculated at compile time.
- "const" keyword now may be used to define compile-time "int" and "float" constants.
Expand Down Expand Up @@ -137,13 +143,15 @@ Script API:
- Added readonly Game.SpriteColorDepth[] indexed property.
- Added GUI.ScaleX and ScaleY properties, GUI.SetScale() function.
- Added GUI.GUIToScreenPoint() and GUI.ScreenToGUIPoint() functions.
- Added Overlay.Flip property that lets to set one of the 3 standard flip styles.
- Added Overlay.Tint(), SetLightLevel() and RemoveTint() functions, Overlay.HasTint,
HasLightLevel, LightLevel, TintBlue, TintGreen, TintRed, TintSaturation, TintLuminance
properties, matching Character and Object tinting functionality.
- Added Room.PathFinder property that returns a Pathfinder object, searching paths over this
room's walkable areas.
- Added StringSplitOptions enum, String.Join(), String.Split() and String.Trim() functions.
- Expanded String.IndexOf() with new parameters: "StringCompareStyle", "index" and "count".
- ViewFrame.Flipped property now returns eFlipDirection instead of bool.
- Added "walkarea[]" and "walkbehind[]" global arrays.
- Global generated game objects (Characters, GUIs, etc), and global arrays of these objects
(character[], object[], gui[], etc) are now declared as object *pointers* and arrays of
Expand All @@ -157,6 +165,7 @@ Script API:

Engine:
- Support joystick and gamepad input.
- Engine now supports up to 1024 simultaneously loaded scripts (was 128).
- Implemented more accurate Character movement. The movement direction is now more precise
and diagonal movement speed no longer may exceed MovementSpeed setting.
- Ensure that Character.Speaking returns true even if character has no speech view.
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "4.00.00.11"
#define ACI_VERSION_STR "4.00.00.12"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 4,00,00,11
#define ACI_VERSION_MSRC_DEF 4,00,00,12
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="4.00.00.11" name="AGSEditor"/>
<assemblyIdentity version="4.00.00.12" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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2 changes: 1 addition & 1 deletion Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -25,7 +25,7 @@ public class Version
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "December 2024";
public const string AGS_EDITOR_FRIENDLY_VERSION = "4.0.0";
public const string AGS_EDITOR_VERSION = "4.00.00.11";
public const string AGS_EDITOR_VERSION = "4.00.00.12";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
public static readonly string AGS_EDITOR_TARGETNAME =
IntPtr.Size > 4 ? "64-bit" : "32-bit";
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4 changes: 2 additions & 2 deletions version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"version": "4.00.00.11",
"version": "4.00.00.12",
"versionFriendly": "4.0.0",
"versionSp": "Alpha15",
"versionSp": "Alpha16",
"versionYear": "2024",
"versionMonth": "December",
"versionIsBeta": "true",
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