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Updated build version (3.6.1.11)
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ivan-mogilko committed Nov 2, 2023
1 parent cfc4f97 commit 72ef911
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Showing 6 changed files with 14 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.1.10
VERSION 3.6.1.11
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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5 changes: 5 additions & 0 deletions Changes.txt
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Expand Up @@ -40,6 +40,7 @@ Editor:
pre-3.2 game projects, and will generate a script with a String array, moving global messages
texts there.
- For script's tabs added a context menu command for opening this script's location.
- In General Settings moved few properties to different groups for better consistency.
- Added "Scale Character sprite offsets" property to General Settings. This property refers to
scaling of Character.z and sprite offsets added by LockViewOffset script command.
- Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure
Expand Down Expand Up @@ -88,6 +89,10 @@ Engine:
- Significant performance improvement to scripts. Script running speed restored to a level
close to AGS 3.2.1. Testing few "script-heavy" games showed fps raise by up to 30-40%
compared with 3.6.0 engine.
- Improved performance of String objects in script. For instance, appending a character to
a String is now roughly x2 times faster, *sequential* iteration of String.Chars[] in Unicode
mode is about x12 (!) times faster (Strings in ASCII mode have relatively less improvement,
because they have been faster than Unicode mode already).
- Improved performance when creating, deleting and manipulating Overlays; allows the game
to have thousands of those with much less slowing down.
- Improved performance when updating and deleting dynamic sprites, and notifying any objects
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.1.10"
#define ACI_VERSION_STR "3.6.1.11"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,1,10
#define ACI_VERSION_MSRC_DEF 3,6,1,11
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.1.10" name="AGSEditor"/>
<assemblyIdentity version="3.6.1.11" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "October 2023";
public const string AGS_EDITOR_DATE = "November 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
public const string AGS_EDITOR_VERSION = "3.6.1.10";
public const string AGS_EDITOR_VERSION = "3.6.1.11";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
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@@ -1,9 +1,9 @@
{
"version": "3.6.1.10",
"version": "3.6.1.11",
"versionFriendly": "3.6.1",
"versionSp": "Beta11",
"versionSp": "Beta12",
"versionYear": "2023",
"versionMonth": "October",
"versionMonth": "November",
"versionIsBeta": "true",
"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d"
}

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