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CONTRIBUTING.md

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Contributing

To contribute to AGS project please follow the following guidelines.

Issues

If you have any questions, problem reports, or suggestions for a change, please open an issue in our Issue Tracker. We recommend to first search the tracker for some common terms, or use Labels to filter issues thematically and see if there's any similar issues open already.

If you have a fix for a bug that you've found (or one reported in the tracker), then please open a pull request. How to do this is briefly explained in the respective section below.

Similarly, if you'd like to suggest a minor program change, then you also may create a pull request right away.

On the other hand, if you have an idea of a completely new feature, or a bigger change to our program, we ask to first submit an issue describing your proposal in detail. There we can check out and discuss the proposed changes with the development team to ensure these will be consistent with existing program behavior and future development plans. This will also save your time in case the proposal is not acceptable for us.

If there's an issue in the tracker that you would like to work on, please let us know that by commenting on it. This helps to avoid a duplicating effort.

Pull Requests

If it is your first pull request and you don't know where to start we advise looking for online tutorials on using github and contributing to open source projects. Following is an example of such resource: How to Contribute to an Open Source Project on GitHub

To start, make a personal fork of our repository, and create your own feature/fix branch. Make sure that your branch is based on the correct branch of our repo, corresponding to the program version that you like to submit the changes to. See Branch Organization and Releases section for details.

After you have finished creating your commits, send a pull request. We'll review your pull request and may ask you to make some changes to the code before we merge it.

Branch Organization and Releases

The master branch is where the next planned version is being developed. It may temporarily contain unstable or untested code.

Currently, master corresponds to 3.* generation of the engine/IDE and maintains backward compatibility with previous releases - see also Compatibility. According to current plans, this branch should only receive improvements to the backend, system support, and performance. Changes to data formats and game scripts should be kept to a strict minimum to fill in the critical gaps in the engine's functionality.

There's an ags4 branch also active where we develop a future version AGS 4.0. There we introduce greater changes and cut much of the old version support.

According to our plans, in the future master branch will be merged with ags4, while the backward compatible generation will remain as the ags3 branch and only receive fixes and minor enhancements. But there's still some work to do in AGS 3.*, so the exact moment that happens is unknown.

For "official" releases we create release-X.X.X branches, that is to prepare the code for the final release and continue making patches to that release if a need arises.

Because of the low number of active developers we tend to only update the one latest release branch. If bugs are found in one of the older versions, then we advise you to update to the latest version first.

Please note that while the master branch may contain changes to game data format and new script functions, we cannot guarantee that these will remain unchanged until the actual release. We only support data formats and script APIs that are in published releases. For that reason, it's best to use one of the actual releases if you'd like to make your own game with this tool.

There may be other temporary development branches meant for preparing and testing large changes, but these are situational.

Further Information

Please be aware that big parts of the engine are still written in a old and often "dirty" code, and it may not be easy to understand ties between different program parts. Because there's a low number of active developers involved in this project our plans or design ideas are not always well documented, unfortunately. If you're in doubt - please discuss your ideas with us first.

For information on the project there's a AGS Knowledge Base

We've got a Coding Convention for the engine, please check it before writing the engine code: github.com/adventuregamestudio/ags/wiki/AGS-Coding-Conventions-(Cpp)