OSX: implement AGSMac::GetUserGlobalConfigDirectory() #2531
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name: GitHub Actions Build | |
on: [push, pull_request] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
name: ${{ matrix.platform.name }} | |
runs-on: ${{ matrix.platform.os }} | |
defaults: | |
run: | |
shell: ${{ matrix.platform.shell }} | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: Windows, os: windows-latest, artifact: 'ags-windows', shell: cmd, runbin: ".\\ags.exe", bindir: "Release" } | |
- { name: Ubuntu, os: ubuntu-latest, artifact: 'ags-linux', shell: sh, runbin: "./ags", bindir: "" } | |
- { name: macOS, os: macos-latest, artifact: 'ags-macos', shell: sh, runbin: "./ags", bindir: "" } | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Configure CMake | |
run: | | |
cmake --version | |
cmake -S "${{github.workspace}}" -B "${{github.workspace}}/build" -DAGS_BUILD_TOOLS=1 -DAGS_TESTS=1 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
run: cmake --build "${{github.workspace}}/build" --config ${{env.BUILD_TYPE}} --parallel 2 | |
- name: Test | |
working-directory: ${{github.workspace}}/build | |
run: ctest -C ${{env.BUILD_TYPE}} | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.platform.artifact }} | |
path: | | |
${{github.workspace}}/build/${{env.BUILD_TYPE}}/ags.exe | |
${{github.workspace}}/build/ags | |
${{github.workspace}}/build/ags.exe | |
- name: Run game auto-test # we are using tap.py so that the pipeline fails if a test fails | |
working-directory: ${{github.workspace}}/build/${{matrix.platform.bindir}} | |
run: | | |
pip install tap.py | |
curl -sLo auto-test.ags https://github.com/adventuregamestudio/ags-test-games/releases/latest/download/ags3-auto-test.ags | |
${{matrix.platform.runbin}} --no-message-box --log-stdout=script:info,main:info --user-data-dir . auto-test.ags | |
tappy agstest.tap |