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SourceControl
The AGS Editor supports integration with source control systems like SourceSafe and Perforce.
What is source control?
Source Control allows you to easily keep copies of old versions of your files, so that if you break something you can easily look back and see what your script was like in previous versions.
AGS does not provide this functionality itself, but it is able to integrate with Source Control applications such as SourceSafe and Perforce in order to allow you to easily check things in and out.
Which providers are supported?
AGS supports any source control system that can integrate with Visual Studio (this is called the MSCCI interface). Most source control systems are quite heavyweight and designed for use by large teams, but there are smaller systems like SourceSafe available which work well on a standalone PC.
How do I use it?
If AGS detects an installed source control system, an extra option "Add to source control" will appear on the File menu. Use this to add your game to source control, and from then on whenever AGS attempts to edit a file it will prompt you to check it out if necessary.
You can check in files by using the "Show Pending Checkins" option that appears on the File menu once you've added your game to source control.
Which files does AGS put under source control?
AGS currently puts the main game file and your scripts, rooms, fonts and translations under source control. Optionally, you can also add sound, music and sprites by changing the setting in the General Settings pane.
Getting Started in AGS
Editor
- New Game templates
- Editor Preferences
- General Settings
- Default Setup
- Colours Editor
- Room Editor
- Character Editor
- Cursor Editor
- Dialog Editor
- Font Preview
- GUI Editor
- Inventory Items Editor
- View Editor
- Sprite Manager
- Music and sound
- Voice speech
- Script Modules
- System limits
- Log Panel
- Plugins
- Other Features
Engine
Scripting
- Scripting Tutorial
- Scripting Language
-
Scripting API
- Script API Overview
- Standard Constants
- Standard Enumerated Types
- Standard Types
- Game variables
- Global arrays
- Global event handlers
- repeatedly_execute / repeatedly_execute_always
- Custom dialog options rendering
- Global functions: general
- Global functions: message display
- Global functions: multimedia actions
- Global functions: palette operations
- Global functions: room actions
- Global functions: screen effects
- Global functions: wait
- AudioChannel functions and properties
- AudioClip functions and properties
- Camera functions and properties
- Character functions and properties
- DateTime functions and properties
- Dialog functions and properties
- DialogOptionsRenderingInfo functions and properties
- Dictionary functions and properties
- DrawingSurface functions and properties
- DynamicSprite functions and properties
- File functions and properties
- Game functions and properties
- GUI functions and properties
- GUI control functions and properties
- GUI Button functions and properties
- GUI InvWindow functions and properties
- GUI Label functions and properties
- GUI List Box functions and properties
- GUI Slider properties
- GUI Text Box functions and properties
- Hotspot functions and properties
- Inventory item functions and properties
- Maths functions and properties
- Mouse functions and properties
- Object functions and properties
- Overlay functions and properties
- Parser functions
- Region functions and properties
- Room functions and properties
- Screen functions and properties
- Set functions and properties
- Speech functions and properties
- String functions
- System functions and properties
- TextWindowGUI functions and properties
- ViewFrame functions and properties
- Viewport functions and properties
- Obsolete Script API
- Event Types
- Key code table
- Audio in script
Legal Notice
Getting in touch
Misc