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Camera
static Camera *Create();
Creates a new Camera.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.Delete
void Delete();
Removes an existing camera; note that primary camera will never be removed.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.Create
void SetAt(int x, int y);
Changes camera position in the room and disables automatic tracking of the player character.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.SetSize
void SetSize(int width, int height);
Changes camera's capture dimensions in room coordinates.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.SetAt
attribute bool AutoTracking;
Gets/sets whether this camera will follow the player character automatically.
Compatibility: Supported by AGS 3.5.0 and later versions.
attribute int Camera.Width;
Gets/sets the camera's capture width in room coordinates.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.Height
attribute int Camera.Height;
Gets/sets the camera's capture height in room coordinates.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.Width
static int Camera.X;
Gets/sets the X position of this camera in the room.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.Y
static int Camera.Y;
Gets/sets the Y position of this camera in the room.
Compatibility: Supported by AGS 3.5.0 and later versions.
See Also: Camera.X
Getting Started in AGS
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