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Medical Status - Fix double execution of
killed
event (#7561)
* fix double execution of killed event * revert the execNextFrame change * make second execution run with null * make second execution run with null
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45 changes: 45 additions & 0 deletions
45
addons/medical_status/functions/fnc_handleKilledMission.sqf
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#include "script_component.hpp" | ||
/* | ||
* Author: PabstMirror | ||
* Vanilla EntityKilled mission EH, attempts to set correct source/killer for other killed event handlers. | ||
* | ||
* Arguments: | ||
* 0: Unit <OBJECT> | ||
* 1: Killer <OBJECT> | ||
* 2: Instigator <OBJECT> | ||
* 3: Use Effects <BOOL> | ||
* | ||
* Return Value: | ||
* None | ||
* | ||
* Example: | ||
* [cursorObject, player, player, true] call ace_medical_status_fnc_handleKilledMission | ||
* | ||
* Public: No | ||
*/ | ||
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params ["_unit", "_killer", "_instigator", "_useEffects"]; | ||
TRACE_4("handleKilledMission",_unit,_killer,_instigator,_useEffects); | ||
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// ensure event is only called once | ||
if (_unit isEqualTo (_unit getVariable [QGVAR(killedMission), objNull])) exitWith { | ||
_this set [0, objNull]; | ||
_this set [1, objNull]; | ||
_this set [2, objNull]; | ||
}; | ||
_unit setVariable [QGVAR(killedMission), _unit]; | ||
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private _causeOfDeath = _unit getVariable [QEGVAR(medical,causeOfDeath), "#scripted"]; | ||
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// if undefined then it's a death not caused by ace's setDead (mission setDamage, disconnect) | ||
if (_causeOfDeath != "#scripted") then { | ||
_killer = _unit getVariable [QEGVAR(medical,lastDamageSource), _killer]; // vehicle | ||
_instigator = _unit getVariable [QEGVAR(medical,lastInstigator), _instigator]; // unit in the turret | ||
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// All Killed EHs uses the same array, so we can modify it now to pass the correct killer/instigator | ||
if (missionNamespace getVariable [QEGVAR(medical,modifyKilledArray), true]) then { // getVar so this can be disabled | ||
_this set [1, _killer]; | ||
_this set [2, _instigator]; | ||
}; | ||
}; | ||
TRACE_3("killer mission info",_killer,_instigator,_causeOfDeath); |