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Player Death Drop
Heads with this source type can drop whenever a player dies.
Source Type Key: PLAYER_DEATH_DROP
Required Permissions: decorheads.dropheads
myhead:
name: My Head
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOI...
sources:
my-drop-source:
source-type: PLAYER_DEATH_DROP
drop-rate: 50
Tag: drop-rate
Description: Sets the drop rate (as a percentage) for the head to drop. Supports decimal values.
Example: drop-rate: 1.5
Tag: killed-player-ids
Description: Sets the players, by UUID, that must be killed/die for a head to drop.
Example:
killed-player-ids:
- c06f8906-4c8a-4911-9c29-ea1dbd1aab82
- daca2c3d-719b-41f5-b624-e4039e6c04bd
Tag: blocks
Description: Sets the block the player must die on to drop a head.
Example:
blocks:
- Dirt
- Gravel
- Sand
Tag: tools
Description: Sets the tools / items that must be used to kill the player for a head to drop. Any item can be used here, including blocks.
Example:
tools:
- Iron_Axe
- Wooden_Axe
- Oak_Planks
Tag: biomes
Description: Sets the biomes the player must die in for a head to drop.
Example:
biomes:
- Desert
- Desert_Hills
- Desert_Lakes
Tag: weather
Description: Sets the weather the player must be in for a head to drop.
Example:
weather:
- CLEAR
- RAIN
- THUNDER
- SNOW
Tag: worlds
Description: Sets the worlds the player must be in for a head to drop. These are identified by level name (normally the same as the folder and case-sensitive)
Example:
worlds:
- world
- world_nether
- world_the_end
Tag: event-invoker
Description: Sets the whether the kill should be performed by a player or the environment
Example: event-invoker: Player
or event-invoker: Environment
Still lost? Found an error? Feel free to tweet me with any questions!
Drops:
Crafting: