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Entity Death Drop
Heads with this source type can drop whenever an entity dies, using weapons enchanted with Looting increases the chance of a drop.
Source Type Key: ENTITY_DEATH_DROP
Required Permissions: decorheads.dropheads
myhead:
name: My Head
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOI...
sources:
my-drop-source:
source-type: ENTITY_DEATH_DROP
drop-rate: 50
Tag: drop-rate
Description: Sets the drop rate (as a percentage) for the head to drop. Supports decimal values.
Example: drop-rate: 1.5
Tag: 'entities'
Description: Sets the entities that must be killed/die for a head to drop.
Example:
entities:
- Zombie
- Skeleton
Tag: blocks
Description: Sets the block the entity must die on to drop a head.
Example:
blocks:
- Dirt
- Gravel
- Sand
Tag: tools
Description: Sets the tools / items the player must use to kill the entity for a head to drop. Any item can be used here, including blocks.
Example:
tools:
- Iron_Axe
- Wooden_Axe
- Oak_Planks
Tag: biomes
Description: Sets the biomes the entity must die in for a head to drop.
Example:
biomes:
- Desert
- Desert_Hills
- Desert_Lakes
Tag: weather
Description: Sets the weather the entity must be in for a head to drop.
Example:
weather:
- CLEAR
- RAIN
- THUNDER
- SNOW
Tag: worlds
Description: Sets the worlds the entity must be in for a head to drop. These are identified by level name (normally the same as the folder and case-sensitive)
Example:
worlds:
- world
- world_nether
- world_the_end
Tag: event-invoker
Description: Sets the whether the kill should be performed by a player or the environment
Example: event-invoker: Player
or event-invoker: Environment
Still lost? Found an error? Feel free to tweet me with any questions!
Drops:
Crafting: