Releases: Zanieon/PayloadGamemode
Releases · Zanieon/PayloadGamemode
Payload Gamemode
- Increased respawn timer from 7 to 8 seconds
- Remove Amped Tacticals Riff
- Attempted to fix Nuke Titan skipping nodes when intense fights happens around it
- Prevent map loading function to trigger outside Payload gamemode itself
- Increase Nuke Titan push radius from 400 to 500 map units
Payload Gamemode
- Remove battle music since i forgot campaign tracks bypasses music volume slider
- Changed respawn delay time from 5 to 7 seconds
- Added option to change Harvester and Nuke Titan shield amount
- Added option to change how much bonus time pushers get between checkpoints
Payload Gamemode
- Bypass Arc Grenade design of always taking titan shield by percentage of 50%, instead only does 10%
- Prevent Defenders from flooding boosts by spamming anti-titan weapons against the Nuke Titan due the design of damaging titans awarding earn meter.
Payload Gamemode
All HUD elements properly used to track gameplay elements:
- Score bars actually displays the amount of shields the respective objective entity have ( Nuke Titan or the Harvester )
- Chevrons will appear in those bars to show how many players are pushing or contesting the Titan
Payload Gamemode
- Fixed Harvester taking damage from external sources other than the Nuke Titan itself
- Fixed flickering on HUD due the refresh frequency of the path tracker hologram
- Rodeo highlight now applies to both teams whenever someone is rodeoing the Nuke Titan to cause less confusion
Payload Gamemode
Full Changelog: 1.0.1...1.0.2
Payload Gamemode
1.0.1 Update mod.json