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Releases: Zanieon/PayloadGamemode

Payload Gamemode

07 Aug 17:28
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  • Increased respawn timer from 7 to 8 seconds
  • Remove Amped Tacticals Riff
  • Attempted to fix Nuke Titan skipping nodes when intense fights happens around it
  • Prevent map loading function to trigger outside Payload gamemode itself
  • Increase Nuke Titan push radius from 400 to 500 map units

Payload Gamemode

28 Jul 21:29
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  • Remove battle music since i forgot campaign tracks bypasses music volume slider
  • Changed respawn delay time from 5 to 7 seconds
  • Added option to change Harvester and Nuke Titan shield amount
  • Added option to change how much bonus time pushers get between checkpoints

Payload Gamemode

25 Jul 18:20
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  • Bypass Arc Grenade design of always taking titan shield by percentage of 50%, instead only does 10%
  • Prevent Defenders from flooding boosts by spamming anti-titan weapons against the Nuke Titan due the design of damaging titans awarding earn meter.

Payload Gamemode

25 Jul 16:49
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All HUD elements properly used to track gameplay elements:

  • Score bars actually displays the amount of shields the respective objective entity have ( Nuke Titan or the Harvester )
  • Chevrons will appear in those bars to show how many players are pushing or contesting the Titan

Payload Gamemode

25 Jul 05:20
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  • Fixed Harvester taking damage from external sources other than the Nuke Titan itself
  • Fixed flickering on HUD due the refresh frequency of the path tracker hologram
  • Rodeo highlight now applies to both teams whenever someone is rodeoing the Nuke Titan to cause less confusion

Payload Gamemode

25 Jul 02:57
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Payload Gamemode

24 Jul 22:08
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1.0.1

Update mod.json