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GZDoom 2.3.1

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@alexey-lysiuk alexey-lysiuk released this 07 Jan 15:05
· 11998 commits to master since this release

This is a bugfix release. Fixes include:

  • Dehacked strings were cut off at the end
  • corrected a few cases where dynamic lights were not correctly set up
  • default lights for Doom and Heretic are now properly attenuated
  • fixed a few issues with the ZScript compiler
  • fixed potential crash with Doom's boss brain
  • fixed state validation problem with Dehacked modifications
  • fixed a crash with multiplayer games
  • fixed a few more cases where player sprites became momentarily visible during a portal transition
  • made particle translucency calculations more precise