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Fixed player sprites showing up when crossing portals by disabling interpolation.
NOTE: This is only temporary until I can work out a more permanent solution to the problems with interpolation. Currently, whenever crossing a portal, there's a high chance to show the player sprite, or even the void itself. Which means interpolation only works part of the time with interactive portals.
It's highly immersion breaking and it's bothersome to no end suddenly seeing my player body just popping in out of nowhere. Compared to one tick of no view interpolation, that is much more preferable.