A C# bot for YGOPro, compatible with the YGOSharp and SRVPro server.
-
Compile
WindBot.sln
using Visual Studio or Mono. -
Put
cards.cdb
next to the compiledWindBot.exe
. -
Run YGOPro, create a host.
-
Run WindBot and observe.
Name
The nickname for the bot.
Deck
The deck to be used by the bot. Available decks are listed below. Keep empty to use random deck.
Dialog
The dialog texts to be used by the bot. See Dialogs folder for list.
Host
The IP of the host to be connected to.
Port
The port of the host to be connected to.
HostInfo
The host info (password) to be used.
Version
The version of YGOPro.
Hand
If you are testing deck, you may want to make sure the bot go first or second. Hand=1
will make the bot always show Scissors, 2 for Rock, 3 for Paper.
Chat
False to turn the chat of bot off.
Debug
Print verbose log of card movement info. False at default. (May be updated in future)
AutoQuit
Automatically quit the room when opponent leaves. Default false
.
ServerMode
and ServerPort
WindBot can run as a "server", provide a http interface to create bot.
Easy:
-
Burn
-
Frog
-
Horus
-
MokeyMokey
-
MokeyMokeyKing
-
OldSchool
Normal:
-
Altergeist
-
Blue-Eyes
-
BlueEyesMaxDragon
-
ChainBurn
-
DarkMagician
-
Dragun
-
Dragunity
-
GrenMajuThunderBoarder
-
Level VIII
-
LightswornShaddoldinosour
-
Orcust
-
Phantasm
-
Qliphort
-
Rainbow
-
Rank V
-
Salamangreat
-
SkyStriker
-
ST1732
-
Toadally Awesome
-
Trickstar
-
Yosenju
-
Zexal Weapons
-
Zoodiac
-
Blackwing
-
CyberDragon
-
Evilswarm
-
Gravekeeper
-
Graydle
-
Lightsworn
-
Nekroz
WindBot can run as a "server", provide a http interface to create bot.
eg. http://127.0.0.1:2399/?name=%E2%91%A8&deck=Blue-Eyes&host=127.0.0.1&port=7911&dialog=cirno.zh-CN
In this situation, it will be multi-threaded. This can be useful for servers, since it don't use large amount memory.
The parameters are same as commandlines, but low cased.
- If one chain includes two activation that use
AI.SelectCard
, the second one won't select correctly.
- Update YGOPro protrol to 0x134A
- New decks: Altergeist, BlueEyesMaxDragon, GrenMajuThunderBoarder, Level8, Orcust, Phantasm, Salamangreat
- Use LINQ in codes
- Add random bot feature to BotWrapper
- Add
ClientCard.Sequence
,ClientCard.ProcCompleted
,ClientCard.IsSpecialSummoned
- Add
ClientCard.EquipCards
,ClientCard.OwnTargets
, handle equip cards - Add
ClientCard.IsCode
, handle card alias - Add
ClientCard.GetLinkedZones
,ClientCard.HasSetcode
- Add
ClientField.UnderAttack
,ClientField.GetLinkedZones
,ClientField.GetFieldSpellCard
- Add
Duel.SummoningCards
,Duel.LastSummonedCards
- Add
Util.GetTotalAttackingMonsterAttack
,Util.GetBotAvailZonesFromExtraDeck
- Add
GetMatchingCards
,GetFirstMatchingCard
,IsExistingMatchingCard
- Add
ExecutorType.GoToBattlePhase
,ExecutorType.GoToMainPhase2
,ExecutorType.GoToEndPhase
- Add
DefaultScapegoat
,DefaultMaxxC
,DefaultAshBlossomAndJoyousSpring
,DefaultGhostOgreAndSnowRabbit
,DefaultGhostBelleAndHauntedMansion
,DefaultEffectVeiler
,DefaultCalledByTheGrave
,DefaultInfiniteImpermanence
- Rename
AIFunctions
toAIUtil
(Usage:AI.Utils.
->Util.
) - Rename
AIFunctions.CompareCardAttack
toCardContainer.CompareCardAttack
- Update
Util.SelectPreferredCards
andUtil.CheckSelectCount
to return the result - Update
ClientField.HasInMonstersZone
to support check face-up card - Update
AI.SelectCard
#59 - Handle swap control of cards
- Change some
int location
toCardLocation location
- Update default
OnPreBattleBetween
to recognize more cards - Misc updates to default executors
- Misc updates to the AI of some decks
- Update the known card enums
- Fix
CardSelector.Select
- Fix
OnSelectEffectYn
didn't haveActivateDescription
- Fix
ClientCard.Attacked
- Fix infinite activation of ZexalWeapons
- Update YGOPro protrol to 0x1344
- New decks: DarkMagician, SkyStriker
- Add param to turn chat off
- Add param to print verbose log
- Add part of
Zones
enum andAI.SelectPlace
- Add
ClientCard.IsTuner
,ClientCard.LinkMarker
,ClientCard.HasLinkMarker
- Add
ShouldNotBeTarget
andShouldBeDisabledBeforeItUseEffectMonster
enum - Add
AI.Utils.GetBestBotMonster
,AI.Utils.GetWorstBotMonster
andAI.Utils.ChainContainPlayer
- Add
Executor.OnCardSorting
andExecutor.OnDraw
- Add
ClientField.GetColumnCount
andClientField.HasInHandOrInSpellZone
etc. - Misc updates to LightswornShaddoldinosour and ChainBurn deck
- Misc updates to default executors
- Fix OnSelectUnselectCard
- Fix OnMove to keep card data when moving
- Update YGOPro protrol to 0x1343
- New decks: Trickstar, LightswornShaddoldinosour, ChainBurn
- Update
OnBattle
, addExecutor.OnSelectAttacker
andExecutor.OnSelectAttackTarget
- Add
Executor.OnSelectPosition
,Executor.OnSelectBattleReplay
- Add
Bot.BattlingMonster
- Add and update some default executors
- Change
Duel.LifePoints[0]
toBot.LifePoints
- Change
LastChainPlayer
andCurrentChain
toDuel
class - Change
ChainContainsCard
andGetLastChainCard
etc. toAI.Utils
class - Fix turn count in match duel
- Fix don't turn 0 atk monster to atk pos
- Update YGOPro protrol to 0x1342
- Add Linux BotWrapper (a simple bash script)
- Update YGOPro protrol to 0x1341
- Change the program to x86 only
- Add BotWrapper for YGOPro bot mode
- Add
AI.SelectMaterials
,OnSelectFusionMaterial
,OnSelectPendulumSummon
,AI.Utils.SelectPreferredCards
etc. - Fix
AI.Utils.GetBestEnemySpell
to not return normal spell currently activating - Fix AI don't attack defense Crystal Wing or S39
- Fix ZexalWeapons AI don't change defense S39 back
- Minor updates
- Update YGOPro protrol to 0x1340
- Add support for the New Master Rule
- Decks update
- New commandline parameters
- Add support for Match and TAG duel
- Add server mode
- Bot dialogs now customable
- Only use normal deck when random picking decks
- Send sorry when the AI did something wrong that make the duel can't continue (for example, selected illegal card)
- Send info when the deck of the AI is illegal (for example, lflist dismatch)
- Fix the issue that the bot will attack Dupe Frog with low attack monster when there is monster next to Dupe Frog
- Fix the issue that synchro summon stuck in some condition #7
- Fix C#6.0 (VS2015) support
- Fix
OnUpdateData
- New and updated
DefaultExecutor
- New and updated
AI.Utils
,ClientCard
,ClientField
functions - Add
OnNewTurn
,AI.SelectYesNo
,AI.SelectThirdCard
,Duel.ChainTargets
,Duel.LastSummonPlayer
- Shortcut
Bot
forDuel.Fields[0]
,Enemy
forDuel.Fields[1]
CardId
is now class instead of enum so(int)
is no longer needed- Update the known card enums, add
Floodgate
,OneForXyz
,FusionSpell
,MonsterHasPreventActivationEffectInBattle
- Update
OnPreBattleBetween
to calculate the ATK of cards like Number S39: Utopia the Lightning - Update direct attack handling
- Update YGOPro protrol to 0x133D
- Use the latest YGOSharp.Network to improve performances
- Update the namespace of
YGOSharp.OCGWrapper
- Fix the default trap cards not always activating
-
More decks
-
Documents for creating AI
-
AI.SelectPlace
for linked zones or not linked zones -
AI.SelectTribute
-
Get equip of card.
-
Better new master rule support
-
Update the known card enums
-
More default common cards executor
- Added support for Group.SelectUnselect. This is mainly to support KoishiPro or EdoPro.