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war1gus (3.0.0-1) UNRELEASED; urgency=medium | ||
war1gus (3.0.0-1) focal; urgency=medium | ||
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* Migrate to SDL2 | ||
* Fix menu button click target when stretched in higher resolutions | ||
* Fix human work complete sound | ||
* Log extraction to a file on Windows | ||
* Fix quality of movies on Windows | ||
* Fix trees in swamp and forest tilesets | ||
* Fix dungeon tileset unpassable tiles | ||
* Add "dungeon entrance" building to collect lumber in dungeon maps | ||
* Add decorative tiles to forest, swamp, and dungeon tilesets for the editor | ||
* Fix directions for all spells and missiles | ||
* Do not allow alliance with AI | ||
* Fix catapult rock animation | ||
* Attack faster on the second level | ||
* Allow toggling AllowMultipleTownhalls at runtime | ||
* Add Alt+F to toggle fullscreen | ||
* Add F10 and other F-shortcuts for game menus | ||
* Add preferences to show orders, damage, and select shaders | ||
* Use default damage formula again | ||
* Add animations to briefing and end mission screens | ||
* Copy data files during extraction for in-place re-extraction without | ||
needing the CD again | ||
* Do not scale the assets to 640x400 | ||
* Reveal players that have lost their town hall | ||
* Fix menu button click target height | ||
* Add online game menu | ||
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-- Tim Felgentreff <[email protected]> Tue, 09 Jun 2020 07:31:07 +0200 | ||
-- Tim Felgentreff <[email protected]> Sat, 19 Dec 2020 11:00:42 +0100 | ||
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war1gus (2.4.3-1) eoan; urgency=medium | ||
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Section: games | ||
Priority: optional | ||
Maintainer: Tim Felgentreff <[email protected]> | ||
Build-Depends: debhelper (>= 7), cmake (>= 2.6), zlib1g-dev, libx11-dev, | ||
Build-Depends: debhelper (>= 7), cmake (>= 2.6), zlib1g-dev, | ||
libpng12-dev (>= 1.2.5) | libpng-dev (>= 1.2.5), imagemagick, stratagus-dev | ||
Standards-Version: 3.9.2 | ||
Homepage: https://github.com/Wargus/war1gus | ||
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3.0 (quilt) | ||
3.0 (native) |