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Release v3.0.0
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timfel committed Dec 19, 2020
1 parent 496ee7f commit c7e19d4
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26 changes: 24 additions & 2 deletions debian/changelog
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war1gus (3.0.0-1) UNRELEASED; urgency=medium
war1gus (3.0.0-1) focal; urgency=medium

* Migrate to SDL2
* Fix menu button click target when stretched in higher resolutions
* Fix human work complete sound
* Log extraction to a file on Windows
* Fix quality of movies on Windows
* Fix trees in swamp and forest tilesets
* Fix dungeon tileset unpassable tiles
* Add "dungeon entrance" building to collect lumber in dungeon maps
* Add decorative tiles to forest, swamp, and dungeon tilesets for the editor
* Fix directions for all spells and missiles
* Do not allow alliance with AI
* Fix catapult rock animation
* Attack faster on the second level
* Allow toggling AllowMultipleTownhalls at runtime
* Add Alt+F to toggle fullscreen
* Add F10 and other F-shortcuts for game menus
* Add preferences to show orders, damage, and select shaders
* Use default damage formula again
* Add animations to briefing and end mission screens
* Copy data files during extraction for in-place re-extraction without
needing the CD again
* Do not scale the assets to 640x400
* Reveal players that have lost their town hall
* Fix menu button click target height
* Add online game menu

-- Tim Felgentreff <[email protected]> Tue, 09 Jun 2020 07:31:07 +0200
-- Tim Felgentreff <[email protected]> Sat, 19 Dec 2020 11:00:42 +0100

war1gus (2.4.3-1) eoan; urgency=medium

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2 changes: 1 addition & 1 deletion debian/control
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Section: games
Priority: optional
Maintainer: Tim Felgentreff <[email protected]>
Build-Depends: debhelper (>= 7), cmake (>= 2.6), zlib1g-dev, libx11-dev,
Build-Depends: debhelper (>= 7), cmake (>= 2.6), zlib1g-dev,
libpng12-dev (>= 1.2.5) | libpng-dev (>= 1.2.5), imagemagick, stratagus-dev
Standards-Version: 3.9.2
Homepage: https://github.com/Wargus/war1gus
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2 changes: 1 addition & 1 deletion debian/source/format
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3.0 (quilt)
3.0 (native)

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