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Teleport.cs: Check for existence of controllers before accessing them #906

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Commits on Feb 3, 2021

  1. Teleport.cs: Check for existence of controllers before accessing them

    When trying to work on a project without an HMD with controllers, the
    project defaults to 2D Debug mode. However, since the code expects the
    controllers to exist, it's not able to get past trying to execute haptic
    feedback which results in teleporting to fail in 2D Debug mode. These
    changes make sure that the script check for controller existence before
    trying to access them.
    
    This fixes issue ValveSoftware#483
    docquantum committed Feb 3, 2021
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Commits on Feb 4, 2021

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