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IVRExtendedDisplay::GetEyeOutputViewport
Joe Ludwig edited this page May 27, 2016
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1 revision
void GetEyeOutputViewport( Hmd_Eye eEye, GraphicsAPIConvention eAPIType, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight )
Returns the viewport in pixels in display space that the game should render into for the specified eye.
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eEye
- Eye_Left or Eye_Right. Determines which eye the function should return the viewport for. -
eAPIType
- Modifies the return values to match the conventions of the specified API. One of:API_DirectX
- `API_OpenGL
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pnX
- X position of the eye's viewport within the window -
pnY
- Y position of the eye's viewport within the window -
pnWidth
- width of the eye's viewport within the window -
pnHeight
- height of the eye's viewport within the window