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backend, steamcompmgr: fix use-after-free issue at exit
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also release the xwayland_server_guard lock before calling pthread_exit() to prevent gamescope from hanging at exit
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sharkautarch committed Oct 25, 2024
1 parent 5cdf460 commit 22ed448
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Showing 5 changed files with 317 additions and 272 deletions.
260 changes: 2 additions & 258 deletions src/Backends/HeadlessBackend.cpp
Original file line number Diff line number Diff line change
@@ -1,267 +1,11 @@
#include "backend.h"
#include "Backends/HeadlessBackend.hpp"
#include "rendervulkan.hpp"
#include "wlserver.hpp"
#include "refresh_rate.h"

extern int g_nPreferredOutputWidth;
extern int g_nPreferredOutputHeight;

namespace gamescope
namespace gamescope
{
class CHeadlessConnector final : public IBackendConnector
{
public:
CHeadlessConnector()
{
}
virtual ~CHeadlessConnector()
{
}

virtual gamescope::GamescopeScreenType GetScreenType() const override
{
return GAMESCOPE_SCREEN_TYPE_INTERNAL;
}
virtual GamescopePanelOrientation GetCurrentOrientation() const override
{
return GAMESCOPE_PANEL_ORIENTATION_0;
}
virtual bool SupportsHDR() const override
{
return false;
}
virtual bool IsHDRActive() const override
{
return false;
}
virtual const BackendConnectorHDRInfo &GetHDRInfo() const override
{
return m_HDRInfo;
}
virtual std::span<const BackendMode> GetModes() const override
{
return std::span<const BackendMode>{};
}

virtual bool SupportsVRR() const override
{
return false;
}

virtual std::span<const uint8_t> GetRawEDID() const override
{
return std::span<const uint8_t>{};
}
virtual std::span<const uint32_t> GetValidDynamicRefreshRates() const override
{
return std::span<const uint32_t>{};
}

virtual void GetNativeColorimetry(
bool bHDR10,
displaycolorimetry_t *displayColorimetry, EOTF *displayEOTF,
displaycolorimetry_t *outputEncodingColorimetry, EOTF *outputEncodingEOTF ) const override
{
*displayColorimetry = displaycolorimetry_709;
*displayEOTF = EOTF_Gamma22;
*outputEncodingColorimetry = displaycolorimetry_709;
*outputEncodingEOTF = EOTF_Gamma22;
}

virtual const char *GetName() const override
{
return "Headless";
}
virtual const char *GetMake() const override
{
return "Gamescope";
}
virtual const char *GetModel() const override
{
return "Virtual Display";
}

private:
BackendConnectorHDRInfo m_HDRInfo{};
};

class CHeadlessBackend final : public CBaseBackend
{
public:
CHeadlessBackend()
{
}

virtual ~CHeadlessBackend()
{
}

virtual bool Init() override
{
g_nOutputWidth = g_nPreferredOutputWidth;
g_nOutputHeight = g_nPreferredOutputHeight;
g_nOutputRefresh = g_nNestedRefresh;

if ( g_nOutputHeight == 0 )
{
if ( g_nOutputWidth != 0 )
{
fprintf( stderr, "Cannot specify -W without -H\n" );
return false;
}
g_nOutputHeight = 720;
}
if ( g_nOutputWidth == 0 )
g_nOutputWidth = g_nOutputHeight * 16 / 9;
if ( g_nOutputRefresh == 0 )
g_nOutputRefresh = ConvertHztomHz( 60 );

if ( !vulkan_init( vulkan_get_instance(), VK_NULL_HANDLE ) )
{
return false;
}

if ( !wlsession_init() )
{
fprintf( stderr, "Failed to initialize Wayland session\n" );
return false;
}

return true;
}

virtual bool PostInit() override
{
return true;
}

virtual std::span<const char *const> GetInstanceExtensions() const override
{
return std::span<const char *const>{};
}
virtual std::span<const char *const> GetDeviceExtensions( VkPhysicalDevice pVkPhysicalDevice ) const override
{
return std::span<const char *const>{};
}
virtual VkImageLayout GetPresentLayout() const override
{
return VK_IMAGE_LAYOUT_GENERAL;
}
virtual void GetPreferredOutputFormat( uint32_t *pPrimaryPlaneFormat, uint32_t *pOverlayPlaneFormat ) const override
{
*pPrimaryPlaneFormat = VulkanFormatToDRM( VK_FORMAT_A2B10G10R10_UNORM_PACK32 );
*pOverlayPlaneFormat = VulkanFormatToDRM( VK_FORMAT_B8G8R8A8_UNORM );
}
virtual bool ValidPhysicalDevice( VkPhysicalDevice pVkPhysicalDevice ) const override
{
return true;
}

virtual int Present( const FrameInfo_t *pFrameInfo, bool bAsync ) override
{
return 0;
}

virtual void DirtyState( bool bForce, bool bForceModeset ) override
{
}

virtual bool PollState() override
{
return false;
}

virtual std::shared_ptr<BackendBlob> CreateBackendBlob( const std::type_info &type, std::span<const uint8_t> data ) override
{
return std::make_shared<BackendBlob>( data );
}

virtual OwningRc<IBackendFb> ImportDmabufToBackend( wlr_buffer *pBuffer, wlr_dmabuf_attributes *pDmaBuf ) override
{
return new CBaseBackendFb();
}

virtual bool UsesModifiers() const override
{
return false;
}
virtual std::span<const uint64_t> GetSupportedModifiers( uint32_t uDrmFormat ) const override
{
return std::span<const uint64_t>{};
}

virtual IBackendConnector *GetCurrentConnector() override
{
return &m_Connector;
}
virtual IBackendConnector *GetConnector( GamescopeScreenType eScreenType ) override
{
if ( eScreenType == GAMESCOPE_SCREEN_TYPE_INTERNAL )
return &m_Connector;

return nullptr;
}

virtual bool IsVRRActive() const override
{
return false;
}

virtual bool SupportsPlaneHardwareCursor() const override
{
return false;
}

virtual bool SupportsTearing() const override
{
return false;
}

virtual bool UsesVulkanSwapchain() const override
{
return false;
}

virtual bool IsSessionBased() const override
{
return false;
}

virtual bool SupportsExplicitSync() const override
{
return true;
}

virtual bool IsVisible() const override
{
return true;
}

virtual glm::uvec2 CursorSurfaceSize( glm::uvec2 uvecSize ) const override
{
return uvecSize;
}

virtual bool HackTemporarySetDynamicRefresh( int nRefresh ) override
{
return false;
}

virtual void HackUpdatePatchedEdid() override
{
}

protected:

virtual void OnBackendBlobDestroyed( BackendBlob *pBlob ) override
{
}

private:

CHeadlessConnector m_Connector;
};

/////////////////////////
// Backend Instantiator
/////////////////////////
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