Fix issues that caused gamescope to abort at exit #2305
Workflow file for this run
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name: CI | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
workflow_dispatch: | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
container: archlinux:base-devel | |
steps: | |
- name: Prepare | |
run: | | |
pacman-key --init | |
pacman -Syu --noconfirm | |
pacman -S --noconfirm git meson clang glslang libcap wlroots \ | |
sdl2 vulkan-headers libx11 libxmu libxcomposite libxrender libxres \ | |
libxtst libxkbcommon libdrm libinput wayland-protocols benchmark \ | |
xorg-xwayland pipewire cmake \ | |
libavif libheif aom rav1e libdecor libxdamage \ | |
luajit | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build with gcc | |
run: | | |
export CC=gcc CXX=g++ | |
meson build-gcc/ -Dinput_emulation=disabled --werror --auto-features=enabled | |
ninja -C build-gcc/ | |
- name: Build with gcc (no vr) | |
run: | | |
export CC=gcc CXX=g++ | |
meson build-gcc-novr/ -Dinput_emulation=disabled -Denable_openvr_support=false --werror --auto-features=enabled | |
ninja -C build-gcc-novr/ | |
# - name: Build with clang | |
# run: | | |
# export CC=clang CXX=clang++ | |
# meson build-clang/ -Dinput_emulation=disabled --werror --auto-features=enabled | |
# ninja -C build-clang/ |