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SenkyDragon committed Jun 6, 2024
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Expand Up @@ -26,6 +26,9 @@ full backward-compatible replacement for DPS (Dynamic Penetration System by Rali
* Drag the new object onto the bone nearest the "base" or "bottom" of the area that should deform
* If your mesh is un-rigged (no bones):
* Drag the new object onto the mesh renderer for the mesh that should deform
* *The plug mesh must be straight / "fully extended" in the editor!!*
* This is the orientation that will be used during deformation.
* If you wish for the plug to not be extended in the avatar's resting state, you can use an animation in the plug component's "Post-Bake Actions" box to un-extend it.
* Position the new object so that it's located at the "base" or "bottom" of the area that should deform
* Rotate the new object so that the "Tip" of the red capsule in the 3D view is at the "tip" of the deformed area

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