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After a town is invaded, it has 2 nations: 1. Home nation, 2. Occupier nation.
Occupied towns remain full members of their home nation, with the exception of the following 3 areas, in which they are counted as part of the occupying nation:
bonus plots contributions
/n list rankings
dynmap town colour
This mechanic preserves the /n spawn even if the capital is occupied (important on servers without public t spawns).
Peaceful Nations are now possible:
Peaceful towns do not move from the home nation.
Thus if a nation sets all its towns to peaceful, it is effectively a peaceful nation.
Growing an empire by conquest is now easier:
Softer occupation means less motivation to revolt.
Also towns can no longer escape occupation via /n leave, but instead must first win a Revolt Siege.
There now 4 siege types:
Conquest - Nation attacks unoccupied town.
Liberation - Nation attacks occupied town, to free town from occupation.
Revolt - Town revolts against its occupier, to free town from occupation.
Suppression - Nation attacks a town it occupies, to suppress rebel activity in the town.