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hotfix for battle commanders assignment (#859)
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Co-authored-by: Goosius1 <[email protected]>
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Goosius1 and Goosius1 authored Jul 13, 2023
1 parent 516f932 commit 4163726
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Showing 2 changed files with 6 additions and 3 deletions.
2 changes: 1 addition & 1 deletion pom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.goosius</groupId>
<artifactId>SiegeWar</artifactId>
<version>2.6.0</version>
<version>2.6.1</version>
<name>siegewar</name> <!-- Leave lower-cased -->

<properties>
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Original file line number Diff line number Diff line change
Expand Up @@ -27,15 +27,18 @@ public static void assignBattleCommanders() {
if(!SiegeWarSettings.isBattleCommandersEnabled()) {
return;
}
Player attackingCommander = null;
Player defendingCommander = null;
Player attackingCommander;
Player defendingCommander;
String attackingCommanderName;
String defendingCommanderName;
for(Siege siege: SiegeController.getSieges()) {
if(siege.getStatus().isActive()) {
//Wipe the current commanders
siege.setAttackingCommander(null);
siege.setDefendingCommander(null);
//Reset local vars
attackingCommander = null;
defendingCommander = null;
//Find the commanders for the siege
for(Player player: Bukkit.getOnlinePlayers()) {
if (SiegeWarDistanceUtil.isPlayerRegisteredToActiveSiegeZone(player)
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