Fix stretched FMVs for Resident Evil Revelations 2. #1695
Merged
+113
−13
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Add a fix for stretched FMVs for ReRev2.
Explanation:
FMV rendering uses a YUV decoding pixel shader with a crc of 0x9D190FC7 and a generic screenspace vertex shader with a crc of 0x1287841D. We hook D3DDevice9::DrawPrimitive, and if both of these shaders are active, we instead activate our own vertex shader (injected earlier) which resizes the verts according to 16:9 aspect.