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This repository has been archived by the owner on Jun 5, 2023. It is now read-only.
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LinkEngine is hybrid game engine written on C#, based on Unity (with weak binding, possible to work with other engines). You can write a game like in MonoGame/XNA, only you control engine lifecycle. Clean code, just and easy to understand, good OOD with minimum dynamic/functional paradigms. There is an entry point!

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LinkEngine

LinkEngine is hybrid game engine written on C#, based on Unity (with weak binding, possible to work with other engines). You can write a game like in MonoGame/XNA, only you control engine lifecycle. Clean code, just and easy to understand, good OOD with minimum dynamic/functional paradigms. There is an entry point!

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LinkEngine is hybrid game engine written on C#, based on Unity (with weak binding, possible to work with other engines). You can write a game like in MonoGame/XNA, only you control engine lifecycle. Clean code, just and easy to understand, good OOD with minimum dynamic/functional paradigms. There is an entry point!

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