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Add missing Viridian squeaks to cutscene test menu
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These mildly annoyed me. It should be consistent that whenever you press
ACTION on a menu option, you get a Viridian squeak (at least if
something happens).
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InfoTeddy committed Jan 22, 2024
1 parent 2f217da commit 76f5f86
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions desktop_version/src/Input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1338,6 +1338,7 @@ static void menuactionpress(void)
else if (game.currentmenuoption == (int)game.menuoptions.size()-2)
{
// play the cutscene, from clipboard
music.playef(Sound_VIRIDIAN);
game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());
startmode(Start_CUTSCENETEST);
}
Expand All @@ -1351,6 +1352,7 @@ static void menuactionpress(void)
else
{
// play the cutscene!
music.playef(Sound_VIRIDIAN);
game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];
startmode(Start_CUTSCENETEST);
}
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