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Taraxa visual

Description

This project initializes a Node.js package for building and testing a web application. It uses Webpack for managing debug and production builds.

Installation

  1. Initialize the project:
    npm init
  2. Install dependencies:
    npm install

Build Commands

  • Debug Build

    npm run build:debug

    This command ("build:debug": "npx webpack --config webpack.config.debug.js") generates a debug build with live page updates.

  • Production Build

    npm run build:production

    This command ("build:production": "npx webpack --config webpack.config.production.js") generates a final production build in dist.production, with main.min.js as the output.

Project Structure

  • Entry Point: App.ts

    • Initializes main classes:
      const view = new MainView(app);
      const model = new MainModel();
      const controller = new MainController();
      model.init(view);
      controller.init(model);
      
      app.ticker.add((time) => {
          view.update();
          view.render();
          TWEEN.update();
      });
  • Main Classes:

    • MainView: Manages visual components
      • contHighlight, contGraphics, and contGraphicsFinal: Graphics containers used to draw lines and connections, cleared each frame.
      • cont: Contains SectorView instances, each managing animated BlockView elements.
    • MainModel: Handles data collection and management.
    • MainController: Connects MainView and MainModel.

Create texture for the block in MainView.ts typescript let hx = new Graphics(); hx.rect(0, 0, 80, 80) .fill(Config.colors.blockInactive) CustomTextures.textures.hex = app.renderer.generateTexture(hx); Use https://pixijs.com/8.x/guides/components/graphics API to create new shape form

To use custom sprite it need to load it first as image

await PIXI.Assets.load('sample.png');
let sprite = PIXI.Sprite.from('sample.png');

And use in BlockView.ts instead of

const obj = new Sprite(CustomTextures.textures.hex);
obj.anchor.set(0.5);
this.addChild(obj)

to

const obj = PIXI.Sprite.from('sample.png');
obj.anchor.set(0.5);
this.addChild(obj)

BlockView has only 1 animation of moving to own positions

 this.moveTo = (pos: number) => {
            if (fin != pos) {
                fin = pos;
                gsap.to(this, {
                    y: fin,
                    duration: 0.5, // продолжительность анимации в секундах
                    ease: "sine.out",
                });
            }
        }

All animations based on GSAP

All sectors with blocks inside are moving in MainView.ts in 'cont' container, so, we move only container with all sectors

 let moveSectorsTo = (instant = false) => {
            let val: number;
            let speed = Config.SECTOR_MOVE_SPEED;

            if (active)
                val = Config.DEFAULT_WIDTH / 2 - (this.sectors[selectedSector].x) * zoom;
            else
                val = Config.DEFAULT_WIDTH / 2 - (this.sectors[selectedSector].x + 100) * zoom;

            if (instant)
                speed = 0;

//stop all animations of existing containers 
            gsap.killTweensOf([
                contHighlight,
                contGraphics,
                contGraphicsFinal,
                cont
            ]);
//start again and move to new position 'val' with speed 'speed'
            gsap.to([
                contHighlight,
                contGraphics,
                contGraphicsFinal,
                cont
            ], {
                x: val,
                duration: speed, // продолжительность анимации в секундах
                ease: easeType,
            });
        }

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