This repository has been archived by the owner on Aug 9, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 9
Commands
GrafDimenzio edited this page Dec 21, 2020
·
5 revisions
If you want to create a custom command, that's easy!
You only need to create a new class in your project, let this Class inherit from ISynapseCommand
and add the needed CommandInformation
and you are done.
Synapse will do the rest 😄
In the method Execute()
, you can then use Synapse as normal.
Example:
using Synapse.Command;
using System.Linq;
namespace CommandPlugin
{
[CommandInformation(
Name = "hello", // The main name and parameter for your command
Aliases = new string[] {"helloworld"}, // Aliases you can use instead of main command
Description = "A Hello World Command", // A Description for the Commad
Permission = "commandplugin.hello", // The permission which the player needs to execute the Command
Platforms = new[] {Platform.RemoteAdmin,Platform.ServerConsole}, // The platforms the command can be used
Usage = "Just type hello or helloworld in the Console!" // A message how to use the command
)]
public class HelloWorldCommand : ISynapseCommand
{
public CommandResult Execute(CommandContext context)
{
var result = new CommandResult();
result.Message = "Hello World";
result.State = CommandResultState.Ok;
return result;
}
}
}