Change invasion spawn rules so that entities always spawn on ground. #326
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Currently zombies could spawn in bases through drop pod-less invasions because the spawn rule would keep raising the y coordinate for the spawn until a sufficiently low light level was found.
This PR fixes this problem because SymmetricDevs/Supersymmetry#1036 is proposed to remove drop pod invasions for zombies.
Also fixes a slight logic bug in quantity calculation for the invasion.
Related issue: SymmetricDevs/Supersymmetry#928