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Fix some modules - make portlibs and configure godot to use them instead of broken in tree versions
webm => oops, libvpx is packaged now. fix configure.
websocket => ... libwebsockets is odd, depends on Linuxy stuff for no reason websocket/godot situation is a bit broken, would need to patch the tree version
upnp => link errors as it pulls in if_nametoindex / if_indextoname for ipv6 link local address stuff that can be stubbed without consequence on switch
... libwebsockets is odd, depends on Linuxy stuff for no reasonwebsocket/godot situation is a bit broken, would need to patch the tree versionrequest_mirror->request("https://godotengine.org/mirrorlist/" + p_version + ".json");
Ship Switch elf as export template and also ship elf2nro/nacptool. (grab builds for win/mac/lin)The text was updated successfully, but these errors were encountered: