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Stuff to fix before calling it fine #3

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9 of 14 tasks
Stary2001 opened this issue Jun 6, 2019 · 0 comments
Open
9 of 14 tasks

Stuff to fix before calling it fine #3

Stary2001 opened this issue Jun 6, 2019 · 0 comments

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@Stary2001
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Stary2001 commented Jun 6, 2019

  • Fix some modules - make portlibs and configure godot to use them instead of broken in tree versions
    • webm => oops, libvpx is packaged now. fix configure.
    • websocket => ... libwebsockets is odd, depends on Linuxy stuff for no reason websocket/godot situation is a bit broken, would need to patch the tree version
    • upnp => link errors as it pulls in if_nametoindex / if_indextoname for ipv6 link local address stuff that can be stubbed without consequence on switch
  • Missing engine bits?
  • Improve export experience
    • Host export template mirror for switch export template download? maybe? - editor/export_template_manager.cpp request_mirror->request("https://godotengine.org/mirrorlist/" + p_version + ".json");
    • Ship Switch elf as export template and also ship elf2nro/nacptool. (grab builds for win/mac/lin)
    • Build nro customisation tool for export
    • Make it actually work in the editor
  • Meteorite has white flickering ingame #4 fix autoexposure
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