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FaceTrackingRecording

An Spark AR utility to record facetracking from a video/GIF, and then play it with the user face.

The project

This project allows you to record the facetracker movements from the simulator in SparkAR. This utility is splited in 2 projects: 1 for recording and 1 for playing the facetracking recording. You just have to follow these steps:

1. Generate the frame JPGs and WEBM

As you can imagine, you can't use MP4 or GIF in your project, so you need to convert your video/GIF to JPG frames (JPGs are smaller than PNGs). You need to use FFMPEG for this, so download it first if you still don't have it. For generating JPGs in your working directory use:

ffmpeg -i input.mp4 -r 15 %04d.jpg

Where -r 15 means your desired framerate. If you don't want to change the framerate omit this parameter. Keep in mind that your video must be in vertical ratio, so edit it if isn't. You can add the vf=crop... filter from FFMPEG for this.

Then you need to generate a webm file at 1fps (recomended) with frame counter for the recording project. Use:

ffmpeg -r 1 -i %04d.jpg -vf "drawtext=text='%{frame_num}':start_number=1:x=(w-tw)/2:y=(h-th)/2:fontsize=80:fontcolor=0xFFFFFFCC" camera.webm

for generating this file with translucid white frame counter on the center of the screen.

2. Open the record project

The project is made with SparkAR 73.0.0 so any version after will open it. Click the left camera icon and then the + button to use your desired *.webm video. You also need to edit the constants in scripts/script.js

const frameRate = 1;
const numFrames = 34;
const intervalms = 1000/frameRate;

change the constant numFrames to the number of frames you have generated.

Once you are ready it's time for recording! Remember some facts about SparkAR:

  • When you first load a project, sometimes there's some delay until script starts.
  • When you click the reload button, scripts and patches reload at the moment but there's a small delay until the camera simulator reloads.

So, when the script is loaded, an instruction telling you to tap the screen will show. Then you must enable "Simulate touch" at the emulator, and reload the project. As soon as the first frame (with number 1) appear, you must touch the screen at simulator. That can be in 0.5-1.5 seconds so be quick! if you are late and touch the screen at 2 frame, you should reload and try again. A flash efect will tell you the moment facetracker positions are beeing recorded. After the video is finished (no more flashes), a console log will show an array of face positions like:

[{"posx":-0.007241778075695038,"posy":-0.03252420201897621,"posz":-0.5028273463249207,"rotx":-8.999058723449707,"roty":4.387806415557861,"rotz":2.962066173553467},{"posx":-0.007218386046588421,"posy":-0.02704869583249092,"posz":-0.5050930380821228,"rotx":-11.640742301940918,"roty":5.620565414428711,"rotz":5.489805221557617},...]

You should copy this full array for the Play script.

3. Open the play project

  • Open the project and replace the dummy Texture Secuence 00[1-34] with yours (Delete it and import from computer all your JPGs. When imported, change the type at the right menu to "Texture Secuence". Add this new texture sequence to animationSequence0). Remember to disable compression!
  • Change the nº frames and fps value patches with your desired values.
  • Finally, you should replace the dummy recording from scripts/script.js in this project with yours. It must be placed in the value of const recording.
//Insert your recording here!
const recording=[{"posx":-0.007241778075695038,"posy":-0.03252420201897621,"posz":-0.5028273463249207,"rotx":-8.999058723449707,"roty":4.387806415557861,"rotz":2.962066173553467},{"posx":-0.007218386046588421,"posy":-0.02704869583249092,"posz":-0.5050930380821228,"rotx":-11.640742301940918,"roty":5.620565414428711,"rotz":5.489805221557617},...];

Make your filter!

Once the play project is working ok for you, you can rename the project and keep adding it things so you can make your own filter ;)

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