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Always use constraints in iksolver
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Stermere committed Oct 30, 2024
1 parent da67cd8 commit 3701865
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Showing 3 changed files with 21 additions and 20 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -18,11 +18,13 @@ class Constraint(
twist: Float = 0.0f,
swing: Float = 0.0f,
allowedDeviation: Float = 0f,
maxDeviationFromTracker: Float = 15f,
) {
private val constraintFunction = constraintTypeToFunc(constraintType)
private val twistRad = Math.toRadians(twist.toDouble()).toFloat()
private val swingRad = Math.toRadians(swing.toDouble()).toFloat()
private val allowedDeviationRad = Math.toRadians(allowedDeviation.toDouble()).toFloat()
private val maxDeviationFromTrackerRad = Math.toRadians(maxDeviationFromTracker.toDouble()).toFloat()
var hasTrackerRotation = false

/**
Expand All @@ -45,8 +47,8 @@ class Constraint(
fun constrainToInitialRotation(rotation: Quaternion): Quaternion {
val rotationLocal = rotation * initialRotation.inv()
var (swingQ, twistQ) = decompose(rotationLocal, Vector3.NEG_Y)
swingQ = constrain(swingQ, allowedDeviationRad)
twistQ = constrain(twistQ, allowedDeviationRad)
swingQ = constrain(swingQ, maxDeviationFromTrackerRad)
twistQ = constrain(twistQ, maxDeviationFromTrackerRad)
return initialRotation * (swingQ * twistQ)
}

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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ import dev.slimevr.tracking.processor.Constraint.Companion.ConstraintType
import dev.slimevr.tracking.trackers.Tracker
import io.github.axisangles.ktmath.Quaternion
import io.github.axisangles.ktmath.Vector3
import kotlin.math.pow
import kotlin.math.*

/*
* This class implements a chain of Bones
Expand Down Expand Up @@ -46,7 +46,7 @@ class IKChain(
}
}

fun backwardsCCDIK(useConstraints: Boolean) {
fun backwardsCCDIK() {
target = computedTailPosition?.getPosition() ?: getChildTargetAvg()
var offset = Vector3.NULL

Expand All @@ -60,17 +60,16 @@ class IKChain(
// Compute the axis of rotation and angle for this bone
var scalar = IKSolver.DAMPENING_FACTOR * if (currentBone.rotationConstraint.hasTrackerRotation) IKSolver.STATIC_DAMPENING else 1f
scalar *= ((bones.size - i).toFloat() / bones.size).pow(IKSolver.ANNEALING_EXPONENT)
var adjustment = Quaternion.fromTo(endEffectorLocal, targetLocal).pow(scalar).unit()
val adjustment = Quaternion.fromTo(endEffectorLocal, targetLocal).pow(scalar).unit()

// Bones that are not supposed to be modified should tend towards their origin
val rotation = currentBone.getGlobalRotation()
var correctedRot = (adjustment * rotation).unit()

// Bones that are not supposed to be modified should tend towards their origin
if (!currentBone.rotationConstraint.allowModifications) {
adjustment *= rotation.interpR(currentBone.rotationConstraint.initialRotation, IKSolver.CORRECTION_FACTOR) * rotation.inv()
correctedRot = correctedRot.interpR(currentBone.rotationConstraint.initialRotation, IKSolver.CORRECTION_FACTOR)
}

val correctedRot = (adjustment * rotation).unit()

rotations[i] = setBoneRotation(currentBone, correctedRot, useConstraints)
rotations[i] = setBoneRotation(currentBone, correctedRot)

if (currentBone.rotationConstraint.hasTrackerRotation) {
offset += rotations[i].sandwich(Vector3.NEG_Y) * currentBone.length
Expand Down Expand Up @@ -142,14 +141,14 @@ class IKChain(
* to the bone's rotational constraint
* returns the constrained rotation
*/
private fun setBoneRotation(bone: Bone, rotation: Quaternion, useConstraints: Boolean): Quaternion {
private fun setBoneRotation(bone: Bone, rotation: Quaternion): Quaternion {
// Constrain relative to the parent
val newRotation = if (bone.rotationConstraint.constraintType == ConstraintType.COMPLETE) {
bone.rotationConstraint.applyConstraint(rotation, bone)
} else if (useConstraints && !bone.rotationConstraint.hasTrackerRotation) {
} else if (!bone.rotationConstraint.hasTrackerRotation) {
bone.rotationConstraint.applyConstraint(rotation, bone)
} else {
rotation
bone.rotationConstraint.constrainToInitialRotation(rotation)
}

bone.setRotationRaw(newRotation)
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Original file line number Diff line number Diff line change
Expand Up @@ -201,11 +201,11 @@ class IKSolver(private val root: Bone) {
return null
}

private fun solve(iterations: Int, useConstraints: Boolean = true): Boolean {
var solved: Boolean
private fun solve(iterations: Int): Boolean {
var solved = false
for (i in 0..iterations) {
for (chain in chainList) {
chain.backwardsCCDIK(useConstraints)
chain.backwardsCCDIK()
}

rootChain?.computeTargetDistance()
Expand All @@ -215,14 +215,14 @@ class IKSolver(private val root: Bone) {
for (chain in chainList) {
if (chain.distToTargetSqr > TOLERANCE_SQR) {
solved = false
break
}
}

// Terminate if using constraints and the chain is solved
if (solved && useConstraints) return true
if (solved) break
}

return false
return solved
}

fun solve() {
Expand Down

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