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Returning the destructor from Trove:BindToRenderStep #206

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Issue

Currently there is no way of getting the destructor for Trove:BindToRenderStep. If unbound from where it is called in a different script there is no way of using Trove:Remove to remove it from the clean up list, leading to multiple zombie destructors.

Solution

Returning the destructor function allows for manual removal in case it needs to be unbound prematurely of Trove:Destroy().

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