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v0.1.0.0-alpha

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@SaracenOne SaracenOne released this 14 Feb 05:11
· 232 commits to level_editor_v2 since this release

This is the first experimental public build meant to showcase that the basic capabilities of the engine running custom Tomb Raider levels. It currently has the following known limitations:

  • Currently only supports windowed resolutions.
  • Gamepad controls are functional but not rebindable.
  • Screenshots have been disabled.
  • Support for TRNG and TREP levels are currently missing too many features to be a viable replacement, but at the same time, feel free to experiment and see what works. A lot of things load, and some levels are even quite playable, but stuff will inevitably break when you encounter unimplemented trigger types. It also worth warning that if an unimplemented trigger continually executes every frame, it will fill up a file contained in the user data folder with error messages. This file can grow quite massive if left unattended, but it will be cleared whenever the game is run again.