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Integrating PhysX engine 4.1.2 to mainline #179
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This fixes issue in SweepEntity when sweep geometry was colliding with itself.
This hack was causing "provided geometry is not valid" PhysX errors in SweepEntity, because pev->size may have negative values on any axis component.
This provides ability to filter unnecessary shapes contacts on earlier stages and therefore leads to better performance
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I can't assume this implementation as fully completed. This should be merged as it is, so I'll be able to switch to other necessary tasks. But there are some things that should be done later in future (even maybe somebody will help with it):