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client/server: refactored code for using meshdesc factory
nightly-builds #682: Commit e373b6e pushed by SNMetamorph
September 3, 2023 14:51 5m 5s collision-cache-rework
September 3, 2023 14:51 5m 5s
game_dir: glsl: fixed shader compiling error on terrain maps
nightly-builds #681: Commit 610d3c4 pushed by SNMetamorph
September 3, 2023 13:36 9m 5s master
September 3, 2023 13:36 9m 5s
client: render: implemented parsing several error lines from shader c…
nightly-builds #680: Commit 8391525 pushed by SNMetamorph
September 3, 2023 13:00 7m 8s master
September 3, 2023 13:00 7m 8s
server: saverestore: fixed code incompatible with C++17 standard
nightly-builds #679: Commit 26aedbf pushed by SNMetamorph
September 2, 2023 17:06 7m 28s master
September 2, 2023 17:06 7m 28s
WIP
nightly-builds #678: Commit 106efa2 pushed by SNMetamorph
September 2, 2023 16:54 4m 35s physx-sdk
September 2, 2023 16:54 4m 35s
client/server: refactored code for using meshdesc factory
nightly-builds #677: Commit 796d766 pushed by SNMetamorph
September 2, 2023 16:50 6m 15s collision-cache-rework
September 2, 2023 16:50 6m 15s
game_shared: trace: fixed calculations bug in SetupTrace
nightly-builds #676: Commit 921dbef pushed by SNMetamorph
September 2, 2023 16:46 7m 14s master
September 2, 2023 16:46 7m 14s