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doc: Changelog v0.5.0 #1531
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# [0.5.0] - 2023-10-03 | ||
All notable changes for version [0.5.0] are documented in this file. | ||
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), | ||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) since release [0.4.0]. | ||
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## Added | ||
- New converter to create nyan modpacks | ||
- Support conversion for all game releases: | ||
- Age of Empires 1 (1997) | ||
- Age of Empires 1: Definitive Edition | ||
- Age of Empires 2 (1999) | ||
- Age of Empires 2: HD Edition | ||
- Age of Empires 2: Definitive Edition | ||
- Star Wars Galactic Battlegrounds | ||
- *Age of Empires 2 (Trial Version)* for demoing the engine | ||
- Support for AoE1:DE and AoE2:DE graphic assets formats and documentation | ||
- SLP v4.2 (converter) | ||
- SMP | ||
- SMX | ||
- SLD | ||
- Pattern files for decoding AoE graphic assets with imHex | ||
- SLP | ||
- SLD | ||
- openage internal media formats documentation | ||
- modpack definition | ||
- sprite files (for animations) | ||
- texture files (for spritesheet textures) | ||
- palette files (for palette tables) | ||
- terrain files (for terrain graphics) | ||
- blendmask files (for terrain blending) | ||
- blendtable files (for terrain blending) | ||
- Instructions for using vscode IDE | ||
- New engine subsystem implementations | ||
- Presenter | ||
- Input System | ||
- Game Simulation | ||
- Demos for showcasing new engine subsystems | ||
- 5 new renderer demos | ||
- 1 new presenter demo | ||
- 1 new input system demo | ||
- 2 new game simulation demos | ||
- CI build status badges in README | ||
- New dependencies | ||
- toml11 (C++) | ||
- include-what-you-use (CMake, optional) | ||
- lz4 (Python) | ||
- mako (Python) | ||
- toml (Python) | ||
- Type hints for Python code | ||
- NixOS packaging | ||
- Python log messages support lazy evaluation of strings | ||
- Add Ubuntu to optional CI build pipeline | ||
- Progress bar for converter media conversion | ||
- Integrate new renderer subsystem | ||
- Parsers for openage media formats | ||
- Game entity rendering | ||
- Terrain rendering (in 3D!) | ||
- Camera | ||
- Simulation clock | ||
- New event-driven game simulation | ||
- Simulation with event system | ||
- generic game entities for objects in the game | ||
- components for game entity attributes | ||
- Idle | ||
- Live | ||
- Move | ||
- Turn | ||
- Activity | ||
- CommandQueue | ||
- Ownership | ||
- Position | ||
- systems for game logic | ||
- idle | ||
- move | ||
- activity implementation for game entity control flow | ||
- simulation event handlers | ||
- spawn entity | ||
- process command | ||
- send command | ||
- wait | ||
- New input management | ||
- low level input handling from Qt | ||
- high-level controllers for processing inputs | ||
- game simulation controller | ||
- camera controller | ||
- Coordinate system improvements | ||
- new `scene` coordinate type for usage in renderer | ||
- nyan API interface | ||
- Documentation overhaul | ||
- Documentation for new subsystems | ||
- renderer | ||
- GUI | ||
- game simulation | ||
- input system | ||
- time management | ||
- more guides | ||
- running the engine | ||
- optimizing code | ||
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## Changed | ||
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- Mark old game simulation implementation to legacy | ||
- Update macOS build instructions | ||
- Update dependencies | ||
- Python >=3.9 | ||
- Cython >=0.29.32 | ||
- gcc >= 10 | ||
- clang >=10 | ||
- qt6 >= 6.2 | ||
- Use Github Actions v3 | ||
- Exported PNG files are created in-memory | ||
- Replace `unlikely`/`likely` macros with C++20 attributes `[[unlikely]]`/`[[likely]]` | ||
- Integrate new renderer subsystem | ||
- Use presenter as main interface for graphical display | ||
- GUI code using Qt6 and new renderer | ||
- Coordinate system improvements | ||
- deprecate unused coordinate types | ||
- CoordManager (replaced by camera class) | ||
- camgame_delta (replaced by camera class) | ||
- camgame (replaced by camera class) | ||
- deprecated forbidden coordinate transformations | ||
- Update architecture documentation to reflect new engine architecture | ||
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## Removed | ||
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- Game simulation code generation from game data (replaced by nyan modpacks) | ||
- Remove unusued dependencies | ||
- jinja2 | ||
- pyreadline | ||
- Integrate new renderer subsystem | ||
- Remove dependencies to SDL2 in renderer | ||
- Remove Qt->SDL keybinding transformation from input system | ||
- Obsolete documentation | ||
- milestones | ||
- pathfinding | ||
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## Fixed | ||
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- macOS build on ARM architecture | ||
- Python version detection for Python>=3.10 | ||
- Replace Python `distutils` with something that isn't deprecated | ||
- Compatibility with Cython 3.0 | ||
- Fix a lot of horrible typos as usual | ||
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## Full commit log | ||
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https://github.com/SFTtech/openage/compare/v0.4.1...v0.5.0 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Next one won't be as huge 😆 |
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Should probably bump it directly to v4 before ;)
https://github.com/actions/checkout/tree/v4
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I moved this to #1550 :)