Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
SDraw authored May 28, 2023
1 parent 8a69ff1 commit 5b4d63c
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,8 @@ Scripting approach is kept very close to Unity's CSharp scripting. That means me
* Import it into your world project
* Add `LuaScript` component to your GameObject(s)
# Scripting documentation
Visit [wiki pages](../../wiki) for in-depth information about scripting state and usage.
Visit [wiki pages](../../wiki) for in-depth information about scripting state and usage.
Project uses pre-built Lua 5.4.2 from [LuaBinaries](https://luabinaries.sourceforge.net).

# Why?
Me when waiting for official game scripting: [link](https://www.youtube.com/watch?v=a6zKohQnFJk)
Expand Down

0 comments on commit 5b4d63c

Please sign in to comment.