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Adventure

The classic Atari 2600 game!

Description:

It's the legendary Atari 2600 game Adventure! Adventure was the very first in the action adventure genre, inspiring games like The Legend of Zelda. Adventure was the very first game to include an easter egg in the form of the creator's name on a secret screen. Adventure has now been remade from the ground up for the TI-84 Plus CE calculator. The game has many improvements but is still very much the complete and original game. Find the golden chalice and bring it back to the yellow castle, but watch out! Dangerous dragons and treacherous bats stand in your way!

Rules:

When starting the game, you will start on the title screen. Press any button to move on to the difficulty selection screen. Pressing X,T,θ,n will toggle through the difficulty options. Difficulty 1 has a smaller map, less mazes, no red dragon, and no bat. It is easier to escape the dragons when they attempt to eat you. All items spawn in the same spots every playthrough. Difficulty 2 has the full map, all three dragons, and the bat. All items spawn in the same spots every playthrough. Difficulty 3 is the same as 2 except that the item positions are completely randomized. There are measures in place to prevent a game that is impossible to finish, but in a rare circumstance an impossible game may still happen. Press mode to start playing the game. The goal of every game is to bring the golden chalice back inside the yellow castle.

Controls:

Arrow Keys - As you might expect, the arrow keys move the player in the direction of the keys you are pressing.

2nd ------ Pressing 2nd will make the player let go of the item they are holding.

mode----- Pressing mode will respawn the player back at the yellow castle. All dead dragons come to life, but items stay in their positions and the castle gates stay locked locked if they were locked, and unlocked if they were unlocked. Alternatively, if you are selecting a difficulty, pressing mode will start the game.

X,T,θ,n -- If you are in the middle of a game, pressing X,T,θ,n quits to the difficulty selection screen. If you are on the difficulty selection screen, pressing X,T,θ,n shifts throught the different difficulties.

del ------ Pressing del quits the game completely no matter when you press it.

Items:

The Yellow Key ----- The yellow key locks or unlocks the gate at the yellow castle if you touch the two together.

The Black Key ------ The black key locks or unlocks the gate at the black castle if you touch the two together.

The White Key ------ The white key locks or unlocks the gate at the white castle if you touch the two together.

The Sword ---------- The sword looks like a yellow arrow. It can be used to kill the dragons.

The Magic Bridge --- The magic bridge allows you to move up or down through it regardless of what is the way - walls, dead dragon bodies, etc.

The Magnet --------- The magnet pulls one item that is in the same room towards itself. It is very useful for retrieving items that are inaccessible.

The Golden Chalice - The golden chalice needs to be taken inside the yellow castle in order to win the game.

Creatures:

Grindle, the Green Dragon - Grundle moves about 2/3 the speed of the player. If it sees the player, Grundle will chase them down and attempt to eat them. If the player is not around to be chased, then Grundle will wander until it finds the black key, magic bridge, magnet, or golden chalice, which it will then guard.

Yurgle, the Yellow Dragon - Yurgle moves about 2/3 the speed of the player. If it sees the player, Yurgle will chase them down and attempt to eat them unless the yellow key is present. Yurgle will run away from the yellow key. If the player is not around to be chased, then Yurgle will wander until it finds the golden chalice, which it will then guard.

Rhindle, the Red Dragon --- Rhindle moves at the same speed as the player. If it sees the player, Rhindle will chase them down and attempt to eat them. If the player is not around to be chased, then Rhindle will wander until it finds the white key or the golden chalice, which it will then guard.

Knubberrub, the Bat ------- Knubberrub will take an item and run off with it. Eventually, it will become hungry and try to take a new item, even if the player is holding that item. Knubberrub can even pick up the dragons and move them around! Unlike the dragons, Knubberrub can be picked up and moved as if it was a regular item.