Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix spelling errors #3

Merged
merged 2 commits into from
Aug 29, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions content/en-us/chat/legacy/client-side-chat-modules.md
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ The **ChatBar** handles client-side text entry for the Lua Chat System. There ar
#### CaptureFocus

- **Parameters:** None
- **Description:** Forces the client to focus on the `TextBox` of the chat bar. Equivalent to calling `TextBox:CaptureFocus` on the rsult of GetTextBox.
- **Description:** Forces the client to focus on the `TextBox` of the chat bar. Equivalent to calling `TextBox:CaptureFocus` on the result of GetTextBox.
- **Returns:** void

#### ReleaseFocus
Expand Down Expand Up @@ -301,7 +301,7 @@ Whisper chat and team chat use ChatCustomState to indicate to the player where t

## ChatSettings

The **ChatSettings** is a dictionary of settings for the client-side of the Lua Chat System. They are stored in a `ModuleScript` named _ChatSettings_ , which can be found inside of the `Chat` game service, under the `Folder` named _ClientChatModules_ . The module may be required and its properties can be cahgned during run-time.
The **ChatSettings** is a dictionary of settings for the client-side of the Lua Chat System. They are stored in a `ModuleScript` named _ChatSettings_ , which can be found inside of the `Chat` game service, under the `Folder` named _ClientChatModules_ . The module may be required and its properties can be changed during run-time.

To change a setting, require this module using a `LocalScript` in the following manner:

Expand Down