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Better word choice for solid-modeling.md (#16)
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## Changes

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Changed "in quick sequence" to "in quick succession" as it is better
terminology in this context.

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reports, etc.). -->

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Co-authored-by: IgnisRBX <[email protected]>
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EthanMcKanna and IgnisRBX authored Aug 30, 2023
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2 changes: 1 addition & 1 deletion content/en-us/parts/solid-modeling.md
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Expand Up @@ -175,7 +175,7 @@ While a value between 30 and 70 degrees usually produces a good result, values b
In addition to the **Union**, **Intersect**, and **Negate** tools in Studio, you can allow players to use solid modeling operations while inside an experience through `Class.BasePart:UnionAsync()|UnionAsync()`, `Class.BasePart:IntersectAsync()|IntersectAsync()`, and `Class.BasePart:SubtractAsync()|SubtractAsync()`. All of these methods must be called on a `Class.BasePart` and they all require an array of one or more parts to union with, intersect with, or subtract from the calling part.

<Alert severity="warning">
In-experience solid modeling operations are asynchronous, meaning they can impact performance. For best results, you should not perform a large series of `Class.BasePart:UnionAsync()|UnionAsync()`, `Class.BasePart:IntersectAsync()|IntersectAsync()`, or `Class.BasePart:SubtractAsync()|SubtractAsync()` calls in quick sequence.
In-experience solid modeling operations are asynchronous, meaning they can impact performance. For best results, you should not perform a large series of `Class.BasePart:UnionAsync()|UnionAsync()`, `Class.BasePart:IntersectAsync()|IntersectAsync()`, or `Class.BasePart:SubtractAsync()|SubtractAsync()` calls in quick succession.
</Alert>

<Alert severity="info">
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