The devops-rust-c-library-to-dotnet
GitHub Action builds and packages a .NET library that
acts as a wrapper for a Rust library with C exports.
It works by taking the artifact outputs of devops-rust-lightweight-binary@v1
action (usually named C-Library-*
), and extracting the native (.dll
, .so
, .dylib
) binaries
from them.
These are then placed in appropriate runtime
folders in the .NET library project, which is then
built and packed into a NuGet package.
Suppose you run the following step in your GitHub workflow:
test-library-build:
strategy:
matrix:
include:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
use-pgo: true
use-cross: false
- os: ubuntu-latest
target: i686-unknown-linux-gnu
use-pgo: true
use-cross: false
- os: ubuntu-latest
target: aarch64-unknown-linux-gnu
use-pgo: true # x64 host to aarch64 simulated guest via cross
use-cross: true
- os: ubuntu-latest
target: armv7-unknown-linux-gnueabihf
use-pgo: true # x64 host to armv7 simulated guest via cross
use-cross: true
- os: windows-latest
target: x86_64-pc-windows-msvc
use-pgo: true
use-cross: false
- os: windows-latest
target: i686-pc-windows-msvc
use-pgo: true
use-cross: false
- os: windows-latest
target: aarch64-pc-windows-msvc
use-pgo: false # no virtualization support (proprietary OS)
use-cross: false
- os: macos-13 # x86
target: x86_64-apple-darwin
use-pgo: true
use-cross: false
- os: macos-14 # M1
target: aarch64-apple-darwin
use-pgo: true
use-cross: false
runs-on: ${{ matrix.os }}
steps:
- name: Checkout Test Repository
uses: actions/checkout@v4
with:
repository: Sewer56/prs-rs
ref: d08599ed5473616f57d57a0966939e1a5dbda9b4
- name: Test Library Build
uses: Reloaded-Project/devops-rust-lightweight-binary@v1-test
with:
crate-name: prs-rs
target: ${{ matrix.target }}
use-pgo: ${{ matrix.use-pgo }}
use-cross: ${{ matrix.use-cross }}
features: "c-exports"
build-library: true
upload-artifacts: true
This will produce the following artifacts:
C-Library-aarch64-apple-darwin-c-exports.zip
C-Library-aarch64-pc-windows-msvc-c-exports.zip
C-Library-aarch64-unknown-linux-gnu-c-exports.zip
C-Library-armv7-unknown-linux-gnueabihf-c-exports.zip
C-Library-i686-unknown-linux-gnu-c-exports.zip
C-Library-i686-pc-windows-msvc-c-exports.zip
C-Library-x86_64-apple-darwin-c-exports.zip
C-Library-x86_64-pc-windows-msvc-c-exports.zip
C-Library-x86_64-unknown-linux-gnu-c-exports.zip
Running this action with the following configuration:
- name: Build and Package .NET Library
uses: Reloaded-Project/devops-rust-c-library-to-dotnet@v1
with:
csharp-project-path: bindings/csharp
install-dotnet: true
Will perform the following.
- Install .NET, if needed.
- Download artifacts and insert them into appropriate subdirectories of
bindings/csharp
bindings/csharp/
├── MyLibrary.csproj
├── runtimes/
│ ├── linux-x64/
│ │ └── native/
│ │ └── libmylibrary.so
│ ├── win-x64/
│ │ └── native/
│ │ └── mylibrary.dll
│ └── osx-x64/
│ └── native/
│ └── libmylibrary.dylib
└── // Other C# files and directories
- Build & Pack the Project into a NuGet package.
- Upload the NuGet package as an artifact, with name specified in
nuget-artifact-name
.
This action was made to be used in conjunction with the excellent Cysharp/csbindgen binding generator by Yoshifumi Kawai (neuecc).
Typical usage is as follows, prs-rs will be used as an example.
- Set up
csbindgen
to generate C# bindings for your Rust library.
// build.rs in Rust project
fn main() {
csbindgen::Builder::default()
.input_extern_file("src/exports.rs")
.csharp_dll_name("prs_rs")
.csharp_class_accessibility("public")
.csharp_namespace("prs_rs.Net.Sys")
.generate_csharp_file("bindings/csharp/NativeMethods.g.cs")
.unwrap();
}
// Ensure DLL is loaded when requested.
class Init
{
[ModuleInitializer]
internal static void RegisterImportResolver()
{
// .NET Core 3.X and above only!!
NativeLibrary.SetDllImportResolver(typeof(NativeMethods).Assembly, NativeMethods.DllImportResolver);
}
}
/// <summary/>
public static unsafe partial class NativeMethods
{
// https://docs.microsoft.com/en-us/dotnet/standard/native-interop/cross-platform
// Library path will search
// win => __DllName, __DllName.dll
// linux, osx => __DllName.so, __DllName.dylib
internal static IntPtr DllImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == __DllName)
{
var dllName = __DllName;
var path = "runtimes/";
var extension = "";
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
path += "win-";
extension = ".dll";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
path += "osx-";
extension = ".dylib";
dllName = "lib" + dllName;
}
else
{
path += "linux-";
extension = ".so";
dllName = "lib" + dllName;
}
if (RuntimeInformation.ProcessArchitecture == Architecture.X86)
{
path += "x86";
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
path += "x64";
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm)
{
path += "arm";
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
path += "arm64";
}
path += "/native/" + dllName + extension;
try
{
return NativeLibrary.Load(Path.Combine(AppContext.BaseDirectory, path), assembly, searchPath);
}
catch (DllNotFoundException)
{
return NativeLibrary.Load(Path.Combine(AppContext.BaseDirectory, dllName + extension));
}
}
return IntPtr.Zero;
}
}
For more information, read the full documentation for csbindgen.
- Use the Example Above to set up a workflow.
Once set up, usage is very easy. In fact, it's automatic.
- You add 1 or more C exports to your Rust library.
- When you next build,
csbindgen
will automatically updateNativeMethods.g.cs
.
You're done. Everything else is automated.
Input | Required | Default | Description |
---|---|---|---|
artifact-prefix |
No | C-Library- |
Prefix for the artifact names to download |
csharp-project-path |
No | bindings/csharp |
Path to the C# project directory |
install-dotnet |
No | false |
If true, installs the .NET SDK with specified version |
dotnet-version |
No | 8.0.x |
Version of the .NET SDK to install |
nuget-artifact-name |
No | NuGet-Package |
Name for the NuGet artifact |
This action automatically injects the following target platforms:
- Windows (x86_64, i686, aarch64)
- Linux (x86_64, i686, aarch64, armv7)
- macOS (x86_64, aarch64)
- Android (x86_64, aarch64, armv7, i686)
- iOS (aarch64, x86_64)
Basically everything upstream .NET CoreCLR supports, and some hypothetical platforms.
The action generates a NuGet package containing the .NET librarys.
The NuGet package is uploaded as an artifact with the name specified by the
nuget-artifact-name
input.
Contributions are welcome! If you encounter any issues or have suggestions for improvements, please open an issue or submit a pull request in this repository.
This project is licensed under the MIT License. See the LICENSE file for details.