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<?php | ||
|
||
/* | ||
* | ||
* ____ _ __ _____ | ||
* | _ \ ___ (_) _ __ / _| _ _ |_ _| ___ __ _ _ __ ___ | ||
* | |_) | / _ \ | | | '_ \ | |_ | | | | | | / _ \ / _` | | '_ ` _ \ | ||
* | _ < | __/ | | | | | | | _| | |_| | | | | __/ | (_| | | | | | | | | ||
* |_| \_\ \___| |_| |_| |_| |_| \__, | |_| \___| \__,_| |_| |_| |_| | ||
* |___/ | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* @author ReinfyTeam | ||
* @link https://github.com/ReinfyTeam/ | ||
* | ||
* | ||
*/ | ||
|
||
declare(strict_types=1); | ||
|
||
namespace ReinfyTeam\ZuriLite\checks\behaivor; | ||
|
||
use pocketmine\block\BlockTypeIds; | ||
use pocketmine\event\Event; | ||
use pocketmine\event\player\PlayerMoveEvent; | ||
use pocketmine\math\Vector3; | ||
use ReinfyTeam\ZuriLite\checks\Check; | ||
use ReinfyTeam\ZuriLite\player\PlayerAPI; | ||
use ReinfyTeam\ZuriLite\utils\BlockUtil; | ||
use function in_array; | ||
use function intval; | ||
|
||
class Phase extends Check { | ||
public function getName() : string { | ||
return "Phase"; | ||
} | ||
|
||
public function getSubType() : string { | ||
return "A"; | ||
} | ||
|
||
public function maxViolations() : int { | ||
return 8; | ||
} | ||
|
||
public function checkEvent(Event $event, PlayerAPI $playerAPI) : void { | ||
if ($event instanceof PlayerMoveEvent) { | ||
$player = $event->getPlayer(); | ||
$world = $player->getWorld(); | ||
if (!$player->isConnected() || !$player->spawned) { | ||
return; | ||
} | ||
$id = $world->getBlock($player->getLocation()->add(0, -1, 0))->getTypeId(); | ||
if ($world->getBlock($player->getLocation()->add(0, 1, 0))->isSolid() && $world->getBlock($player->getLocation()->add(0, -1, 0))->isSolid()) { | ||
$skip = [ | ||
BlockTypeIds::SAND, | ||
BlockTypeIds::GRAVEL, | ||
BlockTypeIds::ANVIL, | ||
BlockTypeIds::AIR, | ||
BlockTypeIds::TORCH, | ||
BlockTypeIds::ACACIA_SIGN, | ||
BlockTypeIds::ACACIA_WALL_SIGN, | ||
BlockTypeIds::REDSTONE_TORCH, | ||
BlockTypeIds::REDSTONE_WIRE, | ||
BlockTypeIds::SEA_PICKLE, | ||
BlockTypeIds::REDSTONE_REPEATER, | ||
BlockTypeIds::LANTERN, | ||
BlockTypeIds::REDSTONE_COMPARATOR, | ||
BlockTypeIds::BIRCH_WALL_SIGN, | ||
BlockTypeIds::DARK_OAK_WALL_SIGN, | ||
BlockTypeIds::JUNGLE_WALL_SIGN, | ||
BlockTypeIds::OAK_WALL_SIGN, | ||
BlockTypeIds::SPRUCE_WALL_SIGN, | ||
BlockTypeIds::MANGROVE_WALL_SIGN, | ||
BlockTypeIds::CRIMSON_WALL_SIGN, | ||
BlockTypeIds::WARPED_WALL_SIGN, | ||
BlockTypeIds::CHERRY_WALL_SIGN, | ||
BlockTypeIds::ACACIA_SIGN, | ||
BlockTypeIds::ACACIA_WALL_SIGN, | ||
BlockTypeIds::BIRCH_SIGN, | ||
BlockTypeIds::BIRCH_WALL_SIGN, | ||
BlockTypeIds::DARK_OAK_SIGN, | ||
BlockTypeIds::DARK_OAK_WALL_SIGN, | ||
BlockTypeIds::JUNGLE_SIGN, | ||
BlockTypeIds::JUNGLE_WALL_SIGN, | ||
BlockTypeIds::OAK_SIGN, | ||
BlockTypeIds::OAK_WALL_SIGN, | ||
BlockTypeIds::SPRUCE_SIGN, | ||
BlockTypeIds::SPRUCE_WALL_SIGN, | ||
BlockTypeIds::MANGROVE_SIGN, | ||
BlockTypeIds::CRIMSON_SIGN, | ||
BlockTypeIds::WARPED_SIGN, | ||
BlockTypeIds::CHERRY_SIGN, | ||
BlockTypeIds::CHERRY_WALL_SIGN, | ||
BlockTypeIds::GLASS_PANE, | ||
BlockTypeIds::HARDENED_GLASS_PANE, | ||
BlockTypeIds::STAINED_GLASS_PANE, | ||
BlockTypeIds::STAINED_HARDENED_GLASS_PANE, | ||
BlockTypeIds::COBWEB, | ||
BlockTypeIds::BED, | ||
BlockTypeIds::BELL, | ||
BlockTypeIds::CACTUS, | ||
BlockTypeIds::CARPET, | ||
BlockTypeIds::COBBLESTONE_WALL, | ||
BlockTypeIds::ACACIA_FENCE, | ||
BlockTypeIds::OAK_FENCE, | ||
BlockTypeIds::BIRCH_FENCE, | ||
BlockTypeIds::DARK_OAK_FENCE, | ||
BlockTypeIds::JUNGLE_FENCE, | ||
BlockTypeIds::NETHER_BRICK_FENCE, | ||
BlockTypeIds::SPRUCE_FENCE, | ||
BlockTypeIds::WARPED_FENCE, | ||
BlockTypeIds::MANGROVE_FENCE, | ||
BlockTypeIds::CRIMSON_FENCE, | ||
BlockTypeIds::CHERRY_FENCE, | ||
BlockTypeIds::ACACIA_FENCE_GATE, | ||
BlockTypeIds::OAK_FENCE_GATE, | ||
BlockTypeIds::BIRCH_FENCE_GATE, | ||
BlockTypeIds::DARK_OAK_FENCE_GATE, | ||
BlockTypeIds::JUNGLE_FENCE_GATE, | ||
BlockTypeIds::SPRUCE_FENCE_GATE, | ||
BlockTypeIds::WARPED_FENCE_GATE, | ||
BlockTypeIds::MANGROVE_FENCE_GATE, | ||
BlockTypeIds::CRIMSON_FENCE_GATE, | ||
BlockTypeIds::CHERRY_FENCE_GATE, | ||
BlockTypeIds::BEETROOTS, | ||
BlockTypeIds::CAKE, | ||
BlockTypeIds::CARROTS, | ||
BlockTypeIds::FIRE | ||
]; | ||
if ($player->isSurvival() && !$playerAPI->isOnCarpet() && !$playerAPI->isOnPlate() && !$playerAPI->isOnDoor() && !$playerAPI->isOnSnow() && !$playerAPI->isOnPlant() && !$playerAPI->isOnAdhesion() && !$playerAPI->isOnStairs() && !$playerAPI->isInLiquid() && !$playerAPI->isInWeb() && !in_array($id, $skip, true) && !BlockUtil::isUnderBlock($event->getTo(), $skip, 0)) { | ||
$this->failed($playerAPI); | ||
$x = intval($player->getLocation()->getX()); | ||
$z = intval($player->getLocation()->getZ()); | ||
$oldZ = $event->getFrom()->getZ(); | ||
$oldX = $event->getFrom()->getX(); | ||
$newZ = $event->getTo()->getZ(); | ||
$newX = $event->getTo()->getX(); | ||
if (($y = intval($player->getWorld()->getHighestBlockAt($x, $z))) > intval($player->getLocation()->getY()) && $oldZ === $newZ && $oldX === $newX) { | ||
$world->loadChunk(intval($newX), intval($newZ)); // the best hack thing to do before player teleports at the bottom of the block. | ||
$world->loadChunk(intval($oldX), intval($oldZ)); // the best hack thing to do before player teleports at the bottom of the block. | ||
$player->teleport(new Vector3($x, $y + 1, $z)); | ||
} | ||
$event->cancel(); | ||
$this->debug($playerAPI, "x=$x, y=" . intval($player->getLocation()->getY()) . ", z=$z, teleportY=$y"); | ||
} | ||
} | ||
} | ||
} | ||
} |