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Merge commit godotengine/godot@6c05ec3 #864

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merged 118 commits into from
Nov 15, 2024

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TheSofox and others added 30 commits December 12, 2023 17:51
Compression formats are limited to various sizes (16383×16383 for
WebP, 16384×16384 for Basis Universal). If the size is exceeded,
the texture fails to import. To avoid this, textures are now downsampled
with a warning printed when necessary.

The warning is not printed if the user has specified a size limit
and the size limit is being honored.

This also allows setting Size Limit up to 16383 pixels (the lowest
common denominator out of all compression modes), instead of being
limited to 4096 pixels.
Signed-off-by: Yevhen Babiichuk (DustDFG) <[email protected]>
SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
Also ensured that sorting of files for hashing actually happens

Signed-off-by: Yevhen Babiichuk (DustDFG) <[email protected]>
Some notes are ported from FileAccess (for example file_exist)
Other notes were added when needed (for example when included on the non static version but not on the static version)
Other entirely new notes were added as well when required for example when getting a list of directories or if a directory exist or not

Clarified note at the top and made it more in line with the one found in file access

Co-Authored-By: Micky <[email protected]>
Setting `page` affect the ScrollBar's _grabber_ length, not the ScrollBar node itself.
Remove unnecessary get_max_fps
…dd export setting to set static seed for PCK encryption initialization vectors.
dustdfg and others added 24 commits November 15, 2024 12:59
* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear

Signed-off-by: Yevhen Babiichuk (DustDFG) <[email protected]>
• Implement caching via SCons arguments, rather than environment variables
Use processed filter list for native dialogs.
Cleanup in undo in `TextEdit` and `LineEdit`
Fix error emitting when reset a visual shader preview parameter
Add swap connection option to visual shader graph
[Editor] Fix dictionary editor removing wrong keys and not updating key labels.
…-first-place

Add back `AnimationPlayer.get_argument_options`
Describe edge cases for `DisplayServer.get_screen_from_rect()`
Buildsystem: Refactor compiler detection code
Fix crash when inserting keyframes with empty properties array
POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
Simplify some UID conversions
Better explanation for replication interval and delta interval (MultiplayerSynchronizer)
Metal: Ensure position invariance is captured from SPIRV-Cross
SCons: Fix up build after cache logic changes
@Spartan322 Spartan322 merged commit 9767837 into Redot-Engine:master Nov 15, 2024
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@Spartan322 Spartan322 deleted the merge/6c05ec3 branch November 15, 2024 20:50
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