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Tcp issue 31 #257
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Tcp issue 31 #257
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…nds to prevent overlap Co-Authored-By: Robbie Cooper <[email protected]>
Also adds command-line option `--editor-pseudolocalization`
Parameters p_type, p_format, p_array_layers, p_depth_stencil are ignored - MTLTexture (and the callee) already have this information and is only relevant when reinterpreting or remaping the texture in different ways.
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
This PR makes RID_Owner lock free for fetching values, this should give a very significant peformance boost where used. Some considerations: * A maximum number of elements to alocate must be given (by default 256k). * Access to the RID structure is still safe given they are independent from addition/removals. * RID access was never really thread-safe in the sense that the contents of the data are not protected anyway. Each server needs to implement locking as it sees fit.
… drivers Signed-off-by: Yevhen Babiichuk (DustDFG) <[email protected]>
Signed-off-by: Yevhen Babiichuk (DustDFG) <[email protected]>
Make internal unique scene resource ID deterministic
Use dedicated `print_error` method for colored output for unsupported drivers
Make the "Quick Open" dialog available via `EditorInterface`
[iOS] Add support for dark and tinted icon versions.
…-scene Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap
…t_editor Call `restart_editor()` in `RUN_PROJECT_MANAGER`
…e._solved Close expanded tile editor when inspector updates
Don't fold resources when child of main inspector exits
Misc code cleanup in EditorFileDialog
Allow horizontal scrolling in Tree using Shift
Add `_resource_changed()` helper method to EditorResourcePicker
Globally remember advanced toggle in project settings
Print error on invalid `call_group()` calls
…ollar_mistake Fix ScrollContainer configuration warnings
Add submenu support to EditorContextMenuPlugin
Fix closing Theme Editor not actually closing it
…d_of_comments Replace comments with printed warning for Metal on x86_64
[GraphEdit] Only print warning for connection layer deletion when justified
Configure MSAA properly in canvas renderer's pipelines.
Partially revert #96780, remove warnings from project/editor settings `_get`.
Fix quick open background panel style
…t repo (#151) * Update config.yml * Update bug_report.yml
Merge from Godot
… var min_buffer_free_space
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Added a fix to #31
Using the MRP provided on the linked godot issue all messages now come through without issue.
32bit and 64bit test suits have been run locally as passing.
Issue stemmed from the implementation around Wslay not interrupting the reciving of packets when the in_buffer was nearly full.