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Oritech

A minecraft fabric tech mod, currently still WIP. Just like this readme.

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About The Project

An upcoming tech mod for minecraft fabric. Features advanced ore processing, powered tools and armor, and much much more.

Currently in very early access, numerous bugs and issues are to be expected.

If you want to contribute, suggest ideas or just see what's planned, make sure to check out the GitHub discussions for this project (https://github.com/Rearth/Oritech/discussions).

Includes REI and EMI compatibility.

Forge-compatible with sinytra connector on 1.21.

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mode are included:

  • Alloy Forgery
  • Tech Reborn
  • Energized Power
  • Mythic Metals

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)

Built With

  • Fabric API
  • Owo lib (for all the GUIs, config, and much more)
  • Geckolib (for the animations)
  • Lavender (for the guide book)
  • Blockbench (to create and animate the models)

Installation

Install it just like any mod by dragging it into the mods folder. Make sure you have the following dependencies installed (newer version might work too):

  • Minecraft Version: fabric-1.21
  • Fabric loader 0.15.9
  • Fabric api 0.97.0+1.20.4
  • Owo lib 0.12.6+1.20.3
  • Lavender 0.1.7+1.20.3
  • Geckolib 1.20.4:4.4.4
  • Reborn Energy API 3.0.0
  • Athena 4.0.0 (important: If you have sodium installed, Athena, and in turn Oritech, will break without indium)

Roadmap

See the open issues for a list of proposed features (and known issues).

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  • If you have suggestions for adding or removing projects, feel free to open an issue to discuss it, or directly create a pull request after you edit the README.md file with necessary changes.
  • Please make sure you check your spelling and grammar.
  • Create individual PR for each suggestion.
  • Please also read through the Code Of Conduct before posting your first idea as well.

Creating A Pull Request

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Credits

This mod is heavily inspired by the original techarium mod, which sadly never got finished. A lot of the machine names and models were taken or strongly inspired by techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button
    • Machine Platings
    • Metal Beam
    • Charger Model (heavily modified)
  • From malcolmriley's unused-textures repo
    • Oil fluid textures (the dark gas texture)
    • The withered crop textures
    • Most of the crafting component textures

Acknowledgements

  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • LyFl0w's texture maker, which has been used for a lot of the other mod textures
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for fixing a series of issues with the textures, and generally improving and redesigning almost all the metal component textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes