Releases: RealistikDash/genshin-fps-bypass
[0.1.6] Support for 4.3-4.6
This version adds full support for the 4.3 client.
Changelog
- 4.3 Support
- (internal) Optimised signature scanning for non-blank cases
Supported Versions
(Updated on 27/4/2024) At the time of writing, the supported versions for this bypass are:
- 4.3
- 4.4
- 4.5
- 4.6
[0.1.5 BETA] Initial 4.2 Support
This version of the bypass introduces initial support for the 4.2 version of the client with some limitations (see known issues section). Created so that a working version is available for when the servers go live.
Changelog
- Initial support for the 4.2 client.
- More lenient default refresh rate calculations.
Known Issues
- The game's FPS will not exceed your monitor's refresh rate regardless of the FPS value set. This is an issue with VSync.
Supported Versions
At the time of writing, the supported versions for this bypass are:
- 4.2 (latest)
- 4.1
- 4.0
- 3.8
- 3.7
Users using versions older than 4.2 are advised to use an older release.
[0.1.3] QOL Fixes
This release focuses on minor QOL changes.
Changelog
- The FPS Bypass now closes alongside the game, rather than waiting for user input.
- Re-enabled the memory estimation optimisation.
Supported Versions
At the time of writing, the supported versions for this bypass are:
- 4.1 (latest)
- 4.0
- 3.8
- 3.7
This version of the bypass is incompatible with older versions due to differences in how the frame rate is stored.
[0.1.2] Optimisation Release
This release focuses on MAJOR performance optimisations, alongside tweaks to debugging information.
Changelog
- MAJORLY optimise signature scanning for memory locations (4s->50ms)
- Improve debug logs related to searching memory.
Supported Versions
At the time of writing, the supported versions for this bypass are:
- 3.7 (latest)
This version of the bypass is incompatible with older versions due to differences in how the frame rate is stored.
[0.1.1] QOL Changes
This release aims to address some of the quality of life changes to the initial release.
Changelog
- Fatal errors no longer immidiately close the console window, allowing the user to read them.
- Moving the game executable will now re-do initial setup rather than making the FPS bypass unusable.
- Added handling for corrupt configs.
Supported Versions
At the time of writing, the supported versions for this bypass are:
- 3.7 (latest)
This version of the bypass is incompatible with older versions due to differences in how the frame rate is stored.
[0.1.0] Initial Release
This is the first release of the FPS bypass, offering all the features expected of an FPS bypass alongside a simple to use console based interface.
Supported Versions
At the time of writing, the supported versions for this bypass are:
- 3.7 (latest)
This version of the bypass is incompatible with older versions due to differences in how the frame rate is stored.