I can be found in the Freenode IRC channel #psugnd, or in the EmuDev discord (https://discord.gg/dkmJAes).
- The PlayStation 2 is fairly cheap (~£40) at current prices, making it easy to obtain. It has many features: a capable GPU, embedded SIMD units, sound, controller, network and memory card support.
- Rust is a modern language with a large ecosystem, and its emphasis on safety avoids a whole class of bugs. It is also fast, being competitive with C and C++.
- Rust can be used to express side-effects of the PS2's hardware and avoid things like DMA reading unallocated memory.
You will need a memory card that has Free MCBoot to load unsigned code (memory cards with Free MCBoot installed can be found cheaply on eBay), and a high-loading (LOADHIGH = 1
in the Makefile) version of PS2Link on the PS2 memory card.
On your computer, you will need Linux (On Windows, a Linux VM may work, but WSL currently does not; macOS is untested), PS2Client, binutils for MIPS and nightly Rust.
You will need a legal PS2 BIOS dump, plus PCSX2, binutils for MIPS and nightly Rust.
The PCSX2 first-time wizard will let you select your BIOS.
As Prussia is not currently on crates.io, create a new project with cargo new --bin project_name
in the Prussia root directory. Then copy ps2.json
(which can be found in the hello-rs
project) into your new project's root directory.
Prussia does not (yet) support the Rust Standard Library, so you will be working in #![no_std]
land.
Here is a bare-bones example src/main.rs
:
#![no_std]
#![no_main]
extern crate panic_halt;
extern crate prussia_rt;
#[no_mangle]
fn main() -> ! {
loop {}
}
Plus an example Cargo.toml
to go with it:
[package]
name = "project_name"
version = "0.1.0"
authors = ["John Smith <[email protected]>", "Jane Bloggs <[email protected]>"]
edition = "2018"
[dependencies]
panic-halt = "0.2.0"
prussia_rt = { path = "../prussia_rt" }
[profile.dev]
panic = "abort"
[profile.release]
panic = "abort"
And .cargo/config.toml
:
[build]
target = "./ps2.json"
[unstable]
build-std = ["core", "compiler_builtins"]
build-std-features = ["compiler-builtins-mem"]
To build your project, run cargo build
from the root directory of your crate.
You will need to launch PS2Link through either a Free MCBoot entry/hotkey (both of which can be set through the Free McBoot Configurator), or through uLaunchELF. It will block until it can configure the network, so if it does not show "Ready" after about 10 seconds, make sure your Ethernet cable is plugged in (if you have an SCPH-3xxxx console which does not come with an Ethernet port, you can get an Ethernet adapter which plugs into the back).
You will also need to find the name of your executable, which should be in target/ps2/debug/
.
When PS2Link shows "Ready" on the screen, ps2client execee host:path/to/executable
, and PS2Link will download and run your executable.
At the moment you will need to reset your console to run a new program, but when yielding support is implemented in PruSSia, then you could use ps2client reset
to return to PS2Link.
You can also put your executable on a FAT32-formatted USB stick, and run it through the menus of uLaunchELF, although there is no possibility of remotely resetting your program after you have finished; you will need to use the power button to reset the console.
PCSX2 offers a "Run ELF" option under the System menu, that will let you select your executable to run.
- Startup/bootstrapping crate (
prussia_rt
) - Direct Memory Access Controller crate (
prussia_dma
- WIP)
- GS Interface (GIF) to Graphics Synthesizer - requires
prussia_dma
- SBUS Interface (SIF) to Input/Output Processor - requires
prussia_dma
- Console I/O - requires SIF
- Controller I/O - requires SIF
- Sound Output - requires SIF
- Memory Card I/O - requires SIF
- DEV9 (hard disk/ethernet controller) I/O - requires SIF
- Ethernet I/O - requires DEV9
- Hard Disk I/O - requires DEV9
- VU Interface 0 (VIF0) to Vector Unit 0 - requires
prussia_dma
- VU Interface 1 (VIF1) to Vector Unit 1 - requires
prussia_dma
- Image Processing Unit - requires
prussia_dma